Searched refs:unitIdx (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLGpu.h | 61 void bindTexture(int unitIdx, const GrSamplerParams& params, bool allowSRGBInputs, 64 void bindTexelBuffer(int unitIdx, GrPixelConfig, GrGLBuffer*); 66 void bindImageStorage(int unitIdx, GrIOType, GrGLTexture *); 238 void setTextureUnit(int unitIdx); 240 void setTextureSwizzle(int unitIdx, GrGLenum target, const GrGLenum swizzle[]);
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D | GrGLGpu.cpp | 2981 void GrGLGpu::bindTexture(int unitIdx, const GrSamplerParams& params, bool allowSRGBInputs, in bindTexture() argument 3007 if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { in bindTexture() 3008 this->setTextureUnit(unitIdx); in bindTexture() 3010 fHWBoundTextureUniqueIDs[unitIdx] = textureID; in bindTexture() 3042 this->setTextureUnit(unitIdx); in bindTexture() 3066 this->setTextureUnit(unitIdx); in bindTexture() 3070 this->setTextureUnit(unitIdx); in bindTexture() 3077 this->setTextureUnit(unitIdx); in bindTexture() 3088 this->setTextureUnit(unitIdx); in bindTexture() 3092 this->setTextureUnit(unitIdx); in bindTexture() [all …]
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