Searched refs:unscaleByte (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/Shader/ |
D | Constants.cpp | 356 static const float4 unscaleByte = {1.0f / 0xFF, 1.0f / 0xFF, 1.0f / 0xFF, 1.0f / 0xFF}; in Constants() local 364 memcpy(&this->unscaleByte, &unscaleByte, sizeof(unscaleByte)); in Constants()
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D | VertexRoutine.cpp | 188 if(stream.count >= 1) v.x *= *Pointer<Float4>(constants + OFFSET(Constants,unscaleByte)); in readStream() 189 if(stream.count >= 2) v.y *= *Pointer<Float4>(constants + OFFSET(Constants,unscaleByte)); in readStream() 190 if(stream.count >= 3) v.z *= *Pointer<Float4>(constants + OFFSET(Constants,unscaleByte)); in readStream() 191 if(stream.count >= 4) v.w *= *Pointer<Float4>(constants + OFFSET(Constants,unscaleByte)); in readStream() 215 …x = Float4(*Pointer<Byte4>(source0)) * *Pointer<Float4>(constants + OFFSET(Constants,unscaleByte)); in readStream() 216 …y = Float4(*Pointer<Byte4>(source1)) * *Pointer<Float4>(constants + OFFSET(Constants,unscaleByte)); in readStream() 217 …z = Float4(*Pointer<Byte4>(source2)) * *Pointer<Float4>(constants + OFFSET(Constants,unscaleByte)); in readStream() 218 …w = Float4(*Pointer<Byte4>(source3)) * *Pointer<Float4>(constants + OFFSET(Constants,unscaleByte)); in readStream()
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D | Constants.hpp | 102 float4 unscaleByte; member
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