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Searched refs:unscaleUInt (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.cpp361 …static const float4 unscaleUInt = {1.0f / 0xFFFFFFFF, 1.0f / 0xFFFFFFFF, 1.0f / 0xFFFFFFFF, 1.0f /… in Constants() local
369 memcpy(&this->unscaleUInt, &unscaleUInt, sizeof(unscaleUInt)); in Constants()
DConstants.hpp107 float4 unscaleUInt; member
DVertexRoutine.cpp302 if(stream.count >= 1) v.x *= *Pointer<Float4>(constants + OFFSET(Constants, unscaleUInt)); in readStream()
303 if(stream.count >= 2) v.y *= *Pointer<Float4>(constants + OFFSET(Constants, unscaleUInt)); in readStream()
304 if(stream.count >= 3) v.z *= *Pointer<Float4>(constants + OFFSET(Constants, unscaleUInt)); in readStream()
305 if(stream.count >= 4) v.w *= *Pointer<Float4>(constants + OFFSET(Constants, unscaleUInt)); in readStream()