Searched refs:useBorderTexel (Results 1 – 1 of 1) sorted by relevance
3600 GLuint useBorderTexel; in sample_depth_texture() local3605 useBorderTexel = 0; in sample_depth_texture()3615 if (i0 < 0 || i0 >= (GLint) width) useBorderTexel |= I0BIT; in sample_depth_texture()3616 if (i1 < 0 || i1 >= (GLint) width) useBorderTexel |= I1BIT; in sample_depth_texture()3617 if (j0 < 0 || j0 >= (GLint) height) useBorderTexel |= J0BIT; in sample_depth_texture()3618 if (j1 < 0 || j1 >= (GLint) height) useBorderTexel |= J1BIT; in sample_depth_texture()3629 if (useBorderTexel & (I0BIT | J0BIT)) { in sample_depth_texture()3635 if (useBorderTexel & (I1BIT | J0BIT)) { in sample_depth_texture()3643 if (useBorderTexel & (I0BIT | J1BIT)) { in sample_depth_texture()3649 if (useBorderTexel & (I1BIT | J1BIT)) { in sample_depth_texture()