Searched refs:useDIF (Results 1 – 1 of 1) sorted by relevance
298 bool useDIF = false; in makeRenderTargetContext() local300 useDIF = surfaceProps->isUseDeviceIndependentFonts(); in makeRenderTargetContext()303 if (useDIF && fContext->caps()->shaderCaps()->pathRenderingSupport() && in makeRenderTargetContext()