Searched refs:use_fprog (Results 1 – 1 of 1) sorted by relevance
224 GLboolean use_fprog = _swrast_use_fragment_program(ctx); in _swrast_update_deferred_texture() local227 if (use_fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPTH))) { in _swrast_update_deferred_texture()231 else if (use_fprog && fprog->UsesKill) { in _swrast_update_deferred_texture()