Searched refs:use_push_constants_ (Results 1 – 2 of 2) sorted by relevance
41 : Game("Smoke", args), multithread_(true), use_push_constants_(false), in Smoke()51 use_push_constants_ = true;101 if (use_push_constants_ && in attach_shell()104 use_push_constants_ = false; in attach_shell()157 if (!use_push_constants_) in detach_shell()222 if (use_push_constants_) { in create_shader_modules()241 if (use_push_constants_) in create_descriptor_set_layout()266 if (use_push_constants_) { in create_pipeline_layout()372 if (!use_push_constants_) { in create_frame_data()383 if (!use_push_constants_) { in destroy_frame_data()[all …]
113 bool use_push_constants_; variable