Searched refs:usesPrecisionModifiers (Results 1 – 5 of 5) sorted by relevance
32 if (shaderCaps.usesPrecisionModifiers()) { in GrGLSLAppendDefaultFloatPrecisionDeclaration()
295 const char* precision = fProgram.fSettings.fCaps->usesPrecisionModifiers() ? "highp " in writeFragCoord()303 const char* precision = fProgram.fSettings.fCaps->usesPrecisionModifiers() ? "highp " in writeFragCoord()579 if (fProgram.fSettings.fCaps->usesPrecisionModifiers()) { in writeModifiers()802 if (fProgram.fSettings.fCaps->usesPrecisionModifiers()) { in generateCode()835 if (fProgram.fSettings.fCaps->usesPrecisionModifiers()) { in generateCode()
95 if (shaderCaps->usesPrecisionModifiers() && GrSLTypeAcceptsPrecision(effectiveType)) { in appendDecl()
147 bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; } in usesPrecisionModifiers() function
892 if (args.fShaderCaps->usesPrecisionModifiers()) { in emitCode()