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Searched refs:v__ (Results 1 – 3 of 3) sorted by relevance

/external/syslinux/com32/lua/src/
Dlobject.h303 union { struct { Value v__; int tt__; } i; double d__; } u
306 #define v_(o) ((o)->u.i.v__)
314 union { struct { int tt__; Value v__; } i; double d__; } u
317 #define v_(o) ((o)->u.i.v__)
/external/skia/third_party/lua/src/
Dlobject.h303 union { struct { Value v__; int tt__; } i; double d__; } u
306 #define v_(o) ((o)->u.i.v__)
314 union { struct { int tt__; Value v__; } i; double d__; } u
317 #define v_(o) ((o)->u.i.v__)
/external/swiftshader/src/Shader/
DPixelPipeline.cpp1842 Float4 v__; in TEXM3X3SPEC() local
1847 v__ = v_ * E[1]; in TEXM3X3SPEC()
1849 u__ += v__ + w__; in TEXM3X3SPEC()
1851 v__ = u__; in TEXM3X3SPEC()
1854 v__ *= v_; in TEXM3X3SPEC()
1861 v__ -= E[1] * u_; in TEXM3X3SPEC()
1864 sampleTexture(dst, stage, u__, v__, w__, w__); in TEXM3X3SPEC()
1886 Float4 v__; in TEXM3X3VSPEC() local
1891 v__ = v_ * E[1]; in TEXM3X3VSPEC()
1893 u__ += v__ + w__; in TEXM3X3VSPEC()
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