/external/deqp/modules/gles3/functional/ |
D | es3fVertexArrayObjectTests.cpp | 127 VertexArrayState vao; member 244 m_vaoProgram = createProgram(m_spec.vao); in init() 254 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init() 600 GLuint vao = 0; in render() local 602 GLU_CHECK_CALL(glGenVertexArrays(1, &vao)); in render() 603 GLU_CHECK_CALL(glBindVertexArray(vao)); in render() 604 setState(m_spec.vao); in render() 609 GLU_CHECK_CALL(glBindVertexArray(vao)); in render() 611 makeDrawCall(m_spec.vao); in render() 613 setState(m_spec.vao); in render() [all …]
|
D | es3fLifetimeTests.cpp | 72 void draw (GLuint vao, GLfloat scale, bool tf, Surface* dst); 73 void setPos (GLuint buffer, GLuint vao); 126 void ScaleProgram::draw (GLuint vao, GLfloat scale, bool tf, Surface* dst) in draw() argument 129 de::Random rnd (vao); in draw() 136 gl.bindVertexArray(vao); in draw() 155 void ScaleProgram::setPos (GLuint buffer, GLuint vao) in setPos() argument 160 gl.bindVertexArray(vao); in setPos() 264 void BufferVAOAttacher::attach (GLuint buffer, GLuint vao) in attach() argument 266 m_program.setPos(buffer, vao); in attach() 268 << "// Set the `pos` attribute in VAO " << vao << " to buffer " << buffer in attach() [all …]
|
D | es3fNegativeVertexArrayApiTests.cpp | 158 GLuint vao; in init() 160 glGenVertexArrays(1, &vao); in init() 161 glBindVertexArray(vao); in init() 169 glDeleteVertexArrays(1, &vao); in init() 201 GLuint vao; in init() 203 glGenVertexArrays(1, &vao); in init() 204 glBindVertexArray(vao); in init() 212 glDeleteVertexArrays(1, &vao); in init()
|
D | es3fNegativeStateApiTests.cpp | 1309 GLuint vao = 0; in init() 1313 isVao = glIsVertexArray(vao); in init() 1316 glGenVertexArrays (1, &vao); in init() 1317 isVao = glIsVertexArray(vao); in init() 1320 glBindVertexArray (vao); in init() 1321 isVao = glIsVertexArray(vao); in init() 1325 glDeleteVertexArrays (1, &vao); in init() 1326 isVao = glIsVertexArray(vao); in init()
|
/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingStateQueryTests.cpp | 90 glu::VertexArray vao (m_context.getRenderContext()); in test() local 95 gl.glBindVertexArray(*vao); in test() 124 gl.glBindVertexArray(*vao); in test() 165 glu::VertexArray vao (m_context.getRenderContext()); in test() local 170 gl.glBindVertexArray(*vao); in test() 199 gl.glBindVertexArray(*vao); in test() 267 glu::VertexArray vao (m_context.getRenderContext()); in test() local 273 gl.glBindVertexArray(*vao); in test() 304 gl.glBindVertexArray(*vao); in test() 344 glu::VertexArray vao (m_context.getRenderContext()); in test() local [all …]
|
D | es31fNegativeVertexArrayApiTests.cpp | 156 GLuint vao = 0; in vertex_attrib_pointer() local 158 ctx.glGenVertexArrays(1, &vao); in vertex_attrib_pointer() 159 ctx.glBindVertexArray(vao); in vertex_attrib_pointer() 167 ctx.glDeleteVertexArrays(1, &vao); in vertex_attrib_pointer() 200 GLuint vao = 0; in vertex_attrib_i_pointer() local 202 ctx.glGenVertexArrays(1, &vao); in vertex_attrib_i_pointer() 203 ctx.glBindVertexArray(vao); in vertex_attrib_i_pointer() 211 ctx.glDeleteVertexArrays(1, &vao); in vertex_attrib_i_pointer() 220 GLuint vao = 0; in vertex_attrib_format() local 223 ctx.glGenVertexArrays(1, &vao); in vertex_attrib_format() [all …]
|
D | es31fTessellationGeometryInteractionTests.cpp | 271 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 285 gl.bindVertexArray(*vao); in iterate() 572 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 582 gl.bindVertexArray(*vao); in iterate() 1029 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithFeedback() local 1044 gl.bindVertexArray(*vao); in renderWithFeedback() 1126 const glu::VertexArray vao (m_context.getRenderContext()); in renderWithoutFeedback() local 1139 gl.bindVertexArray(*vao); in renderWithoutFeedback() 1834 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() local 1846 gl.bindVertexArray(*vao); in renderTo() [all …]
|
D | es31fVertexAttributeBindingTests.cpp | 1386 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 1394 gl.glBindVertexArray(*vao); in iterate() 1447 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 1450 gl.glBindVertexArray(*vao); in iterate()
|
D | es31fMultisampleTests.cpp | 320 glu::VertexArray vao (m_context.getRenderContext()); in renderTriangle() local 322 gl.bindVertexArray(*vao); in renderTriangle()
|
D | es31fGeometryShaderTests.cpp | 3364 glu::VertexArray vao (m_context.getRenderContext()); in renderToTexture() local 3374 gl.bindVertexArray(*vao); in renderToTexture() 3399 glu::VertexArray vao (m_context.getRenderContext()); in sampleTextureLayer() local 3413 gl.bindVertexArray(*vao); in sampleTextureLayer() 4721 const glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 4727 gl.bindVertexArray(*vao); in iterate()
|
D | es31fPrimitiveBoundingBoxTests.cpp | 4328 glu::VertexArray vao (m_context.getRenderContext()); in renderTo() local 4349 gl.bindVertexArray(*vao); in renderTo()
|
D | es31fTessellationTests.cpp | 2761 const glu::VertexArray vao (renderCtx); in iterate() local 2773 gl.bindVertexArray(*vao); in iterate()
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3620 rc::VertexArray& vao = (m_vertexArrayBinding) ? (*m_vertexArrayBinding) : (m_clientVertexArray); in vertexAttribPointer() local 3622 vao.m_arrays[index].size = rawSize; in vertexAttribPointer() 3623 vao.m_arrays[index].stride = stride; in vertexAttribPointer() 3624 vao.m_arrays[index].type = type; in vertexAttribPointer() 3625 vao.m_arrays[index].normalized = normalized == GL_TRUE; in vertexAttribPointer() 3626 vao.m_arrays[index].integer = false; in vertexAttribPointer() 3627 vao.m_arrays[index].pointer = pointer; in vertexAttribPointer() 3634 if (vao.m_arrays[index].bufferBinding) in vertexAttribPointer() 3635 m_buffers.releaseReference(vao.m_arrays[index].bufferBinding); in vertexAttribPointer() 3637 vao.m_arrays[index].bufferDeleted = false; in vertexAttribPointer() [all …]
|
D | sglrGLContext.cpp | 101 deUint32 vao = *i; in ~GLContext() local 102 gl.deleteVertexArrays(1, &vao); in ~GLContext()
|
/external/deqp/modules/gles31/stress/ |
D | es31sTessellationGeometryInteractionTests.cpp | 336 const glu::VertexArray vao (m_context.getRenderContext()); in renderTo() local 345 gl.bindVertexArray(*vao); in renderTo()
|
D | es31sVertexAttributeBindingTests.cpp | 578 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 589 gl.glBindVertexArray(*vao); in iterate()
|
/external/deqp/framework/opengl/ |
D | gluDrawUtil.cpp | 583 VertexArray vao (context); in drawFromVAOBuffers() local 585 gl.bindVertexArray(*vao); in drawFromVAOBuffers()
|
/external/deqp/modules/gles3/stress/ |
D | es3sDrawTests.cpp | 158 glu::VertexArray vao (m_context.getRenderContext()); in iterate() local 195 gl.glBindVertexArray(*vao); in iterate()
|
/external/deqp/modules/glshared/ |
D | glsTextureBufferCase.cpp | 583 const glu::VertexArray vao (renderContext); in renderGL() local 587 gl.bindVertexArray(*vao); in renderGL()
|