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/external/autotest/client/site_tests/graphics_dEQP/expectations/broadwell/
Dgles31-master.Fail.bz2 ... dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_array_element_type 8dEQP-GLES31.functional.separate_shader ...
/external/autotest/client/site_tests/graphics_dEQP/expectations/skylake/
Dgles31-master.Fail.bz2 ... dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_array_element_type 8dEQP-GLES31.functional.separate_shader ...
/external/autotest/client/site_tests/graphics_dEQP/expectations/braswell/
Dgles31-master.Fail.bz2 ... dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_array_element_type 8dEQP-GLES31.functional.separate_shader ...
/external/deqp/data/gles2/shaders/
Dlinkage.test3 desc "varying declared in fragment shader, no reference in vertex shader"
14 varying mediump float var;
26 desc "varying declared in vertex shader, no reference in fragment shader"
29 varying mediump float var;
45 desc "varying declared in both vertex and fragment shader, but not used"
48 varying mediump float var;
55 varying mediump float var;
65 desc "varying declared in both shaders, statically used in fragment shader"
69 varying mediump float var;
76 varying mediump float var;
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Dqualification_order.test16 invariant varying lowp float x0;
32 invariant varying lowp float x0;
51 varying lowp float x0;
67 varying lowp float x0;
86 invariant varying float x0;
102 invariant varying float x0;
125 invariant lowp varying float x0;
141 invariant lowp varying float x0;
160 varying invariant lowp float x0;
176 varying invariant lowp float x0;
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Ddeclarations.test75 varying mediump float val;
80 varying mediump float val;
91 varying mediump float val;
100 varying mediump float val;
Dconditionals.test209 varying mediump float FragVarying;
225 varying float FragVarying;
240 varying mediump float FragVarying; // Necessary to reproduce.
260 varying float FragVarying;
275 varying mediump float FragVarying; // Necessary to reproduce.
295 varying float FragVarying;
/external/deqp/external/vulkancts/data/vulkan/glsl/es310/
Dlinkage.test3 group varying "Varying linkage"
10 desc "varying declared in vertex shader, no reference in fragment shader"
33 desc "varying declared in both vertex and fragment shader, but not used"
57 desc "varying declared in both shaders, statically used in fragment shader"
85 desc "varying declared and statically used in vertex shader, no reference in fragment shader"
111 desc "varying declared and statically used in vertex shader, only declared in fragment shader"
138 desc "varying statically used in both vertex and fragment shader"
168 desc "varying interpolation different (smooth vs. centroid)"
201 desc "varying declared with matching location but different name"
238 desc "varying declared with matching location but different name"
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/external/skia/src/gpu/glsl/
DGrGLSLVarying.h38 GrGLSLVarying(GrSLType type, Varying varying) in GrGLSLVarying() argument
39 : fVarying(varying), fType(type), fVsOut(nullptr), fGsIn(nullptr), fGsOut(nullptr), in GrGLSLVarying()
103 GrGLSLVarying* varying,
105 SkASSERT(GrSLTypeIsFloatType(varying->type())); // Integers must use addFlatVarying.
106 this->internalAddVarying(name, varying, precision, false /*flat*/);
116 GrGLSLVarying* varying,
118 this->internalAddVarying(name, varying, precision, true /*flat*/);
DGrGLSLVarying.cpp37 GrGLSLVarying* varying, in internalAddVarying() argument
43 SkASSERT(varying); in internalAddVarying()
44 v.fType = varying->fType; in internalAddVarying()
49 if (varying->vsVarying()) { in internalAddVarying()
50 varying->fVsOut = v.fVsOut.c_str(); in internalAddVarying()
55 varying->fGsIn = v.fVsOut.c_str(); in internalAddVarying()
56 varying->fGsOut = v.fGsOut.c_str(); in internalAddVarying()
59 if (varying->fsVarying()) { in internalAddVarying()
60 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); in internalAddVarying()
/external/deqp/doc/testspecs/GLES31/
Dfunctional.shaders.multisample_interpolation.txt45 test pattern with a sample-qualified varying. Using the same reasoning as in
62 verified by interpolating a varying containing screen-space location in pixels.
65 varying with interpolateAtSample(). The tests render narrow triangles and
72 per-sample qualified varying and the value returned by
79 interpolateAtCentroid are equal to the values of a centroid qualified varying.
81 centroid-qualified and non-centroid-qualified varying and then compares the
82 values of centroid-qualified varying and interpolateAtCentroid function return
83 value when given the non-centroid-qualified varying as an input.
86 when given a varying array element as an input. Tests render multiple narrow
94 cases test interpolateAtOffset() function targeting a varying without
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Dfunctional.geometry_shading.txt27 - Constant and varying emit counts
37 + (Negative) tests for vertex-geo-frag shader varying linkage.
57 a constant number of vertices. output_vary_by_* cases emit a varying
58 number of vertices, depending on a shader varying, uniform or a texture
77 varying.* tests verify the functionality of vertex shader -> geometry shader
98 invocation_output_vary_by_* cases, invocations emit a varying number of
99 vertices, depending on a shader varying, uniform or a texture lookup.
/external/mesa3d/src/mesa/vbo/
Dvbo_split_copy.c69 } varying[VERT_ATTRIB_MAX]; member
259 const struct gl_client_array *srcarray = copy->varying[i].array; in elt()
260 const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB; in elt()
262 memcpy(csr, srcptr, copy->varying[i].size); in elt()
263 csr += copy->varying[i].size; in elt()
281 for(j = 0; j < copy->varying[i].size / 4; j++) in elt()
449 copy->varying[j].attr = i; in replay_init()
450 copy->varying[j].array = copy->array[i]; in replay_init()
451 copy->varying[j].size = attr_size(copy->array[i]); in replay_init()
457 copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer, in replay_init()
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/external/deqp/data/gles31/shaders/
Dlinkage_geometry_varying_types.test5 desc "varying of type float"
52 desc "varying of type vec2"
99 desc "varying of type vec3"
146 desc "varying of type vec4"
193 desc "varying of type mat2"
240 desc "varying of type mat2x3"
287 desc "varying of type mat2x4"
334 desc "varying of type mat3x2"
381 desc "varying of type mat3"
428 desc "varying of type mat3x4"
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Dlinkage_tessellation_varying_types.test5 desc "varying of type float"
59 desc "varying of type vec2"
113 desc "varying of type vec3"
167 desc "varying of type vec4"
221 desc "varying of type mat2"
275 desc "varying of type mat2x3"
329 desc "varying of type mat2x4"
383 desc "varying of type mat3x2"
437 desc "varying of type mat3"
491 desc "varying of type mat3x4"
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Dlinkage_tessellation_geometry_varying_types.test5 desc "varying of type float"
75 desc "varying of type vec2"
145 desc "varying of type vec3"
215 desc "varying of type vec4"
285 desc "varying of type mat2"
355 desc "varying of type mat2x3"
425 desc "varying of type mat2x4"
495 desc "varying of type mat3x2"
565 desc "varying of type mat3"
635 desc "varying of type mat3x4"
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DSceneFragShader.fsh3 varying lowp vec3 DiffuseLight;
4 varying lowp vec3 SpecularLight;
5 varying mediump vec2 TexCoord;
DSceneVertShader.vsh10 varying lowp vec3 DiffuseLight;
11 varying lowp vec3 SpecularLight;
12 varying mediump vec2 TexCoord;
/external/deqp/data/gles3/shaders/
Dlinkage.test3 group varying "Varying linkage"
10 desc "varying declared in fragment shader, no reference in vertex shader"
36 desc "varying declared in vertex shader, no reference in fragment shader"
59 desc "varying declared in both vertex and fragment shader, but not used"
83 desc "varying declared in both shaders, statically used in fragment shader"
111 desc "varying declared and statically used in vertex shader, no reference in fragment shader"
137 desc "varying declared and statically used in vertex shader, only declared in fragment shader"
164 desc "varying statically used in both vertex and fragment shader"
194 desc "varying declared as highp in vertex shader, but mediump in fragment shader"
227 desc "varying declared as highp in vertex shader, but lowp in fragment shader"
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/external/autotest/client/deps/glbench/src/
Dyuv2rgb_2.glslv36 varying vec2 lineCounter;
37 varying vec2 yPlane;
38 varying vec2 uPlane;
39 varying vec2 vPlane;
Dyuv2rgb_2.glslf41 varying vec2 lineCounter;
42 varying vec2 yPlane;
43 varying vec2 uPlane;
44 varying vec2 vPlane;
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DFragShader.fsh3 varying lowp float LightIntensity;
4 varying mediump vec2 TexCoord;
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fence_sync.txt27 - With varying number of primitive draws
29 - With varying number of primitive draws
30 - With varying timeouts
/external/skia/src/gpu/
DGrDefaultGeoProcFactory.cpp74 GrGLSLVertToFrag varying(kVec4f_GrSLType); in onEmitCode() local
75 varyingHandler->addVarying("color", &varying); in onEmitCode()
78 vertBuilder->codeAppendf("%s = vec4(%s.a*%s.bgr, %s.a);", varying.vsOut(), in onEmitCode()
82 vertBuilder->codeAppendf("%s = %s;\n", varying.vsOut(), gp.inColor()->fName); in onEmitCode()
84 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn()); in onEmitCode()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DSkinnedFragShader.fsh5 varying mediump vec2 TexCoord;
6 varying mediump vec3 Light;

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