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Searched refs:vertSource (Results 1 – 7 of 7) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fNegativeShaderStorageTests.cpp208 const std::string vertSource = genCommonSource(ctx, GL_VERTEX_SHADER); in block_number_limits() local
242 sources << glu::VertexSource(vertSource) in block_number_limits()
247 sources << glu::VertexSource(vertSource) in block_number_limits()
254 sources << glu::VertexSource(vertSource) in block_number_limits()
261 sources << glu::VertexSource(vertSource) in block_number_limits()
/external/deqp/modules/gles3/functional/
Des3fTransformFeedbackTests.cpp325 static void genShaderSources (const ProgramSpec& spec, std::string& vertSource, std::string& fragSo… in genShaderSources() argument
418 vertSource = vtx.str(); in genShaderSources()
424 std::string vertSource, fragSource; in createVertexCaptureProgram() local
426 …genShaderSources(spec, vertSource, fragSource, primitiveType == GL_POINTS /* Is point size require… in createVertexCaptureProgram()
429 << glu::VertexSource(vertSource) in createVertexCaptureProgram()
Des3fShaderApiTests.cpp459 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); in compileShaders() local
468 glShaderSource(vertShader, 1, &vertSource, 0); in compileShaders()
Des3fShaderStateQueryTests.cpp1666 static const char* vertSource = in test() local
1680 glShaderSource(shaderVert, 1, &vertSource, DE_NULL); in test()
/external/deqp/modules/glshared/
DglsLongStressCase.cpp686 void setSources (const string& vertSource, const string& fragSource);
726 void Program::setSources (const string& vertSource, const string& fragSource) in setSources() argument
728 const char* const vertSourceCstr = vertSource.c_str(); in setSources()
731 m_vertSource = vertSource; in setSources()
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp405 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); in compileShaders() local
414 glShaderSource(vertShader, 1, &vertSource, 0); in compileShaders()
Des2fShaderStateQueryTests.cpp1345 static const char* vertSource = in test() local
1358 glShaderSource(shaderVert, 1, &vertSource, DE_NULL); in test()