Searched refs:vertexBinary (Results 1 – 4 of 4) sorted by relevance
83 vertexBinary = 0; in Program()175 return vertexBinary; in getVertexShader()1151 …if(components >= 1) vertexBinary->output[out + i][0] = sw::Shader::Semantic(sw::Shader::USAGE_COLO… in linkVaryings()1152 …if(components >= 2) vertexBinary->output[out + i][1] = sw::Shader::Semantic(sw::Shader::USAGE_COLO… in linkVaryings()1153 …if(components >= 3) vertexBinary->output[out + i][2] = sw::Shader::Semantic(sw::Shader::USAGE_COLO… in linkVaryings()1154 …if(components >= 4) vertexBinary->output[out + i][3] = sw::Shader::Semantic(sw::Shader::USAGE_COLO… in linkVaryings()1193 vertexBinary = new sw::VertexShader(vertexShader->getVertexShader()); in link()1918 delete vertexBinary; in unlink()1919 vertexBinary = 0; in unlink()
174 sw::VertexShader *vertexBinary; variable
160 vertexBinary = 0; in Program()257 return vertexBinary; in getVertexShader()1335 …if(components >= 1) vertexBinary->output[out + i][0] = sw::Shader::Semantic(sw::Shader::USAGE_COLO… in linkVaryings()1336 …if(components >= 2) vertexBinary->output[out + i][1] = sw::Shader::Semantic(sw::Shader::USAGE_COLO… in linkVaryings()1337 …if(components >= 3) vertexBinary->output[out + i][2] = sw::Shader::Semantic(sw::Shader::USAGE_COLO… in linkVaryings()1338 …if(components >= 4) vertexBinary->output[out + i][3] = sw::Shader::Semantic(sw::Shader::USAGE_COLO… in linkVaryings()1469 vertexBinary = new sw::VertexShader(vertexShader->getVertexShader()); in link()2426 delete vertexBinary; in unlink()2427 vertexBinary = 0; in unlink()
278 sw::VertexShader *vertexBinary; variable