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Searched refs:vertexCache (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Shader/
DVertexRoutine.cpp44 Pointer<Byte> cache = task + OFFSET(VertexTask,vertexCache); in generate()
45 Pointer<Byte> vertexCache = cache + OFFSET(VertexCache,vertex); in generate() local
69 Pointer<Byte> cacheLine0 = vertexCache + tagIndex * UInt((int)sizeof(Vertex)); in generate()
74 Pointer<Byte> cacheLine = vertexCache + cacheIndex * UInt((int)sizeof(Vertex)); in generate()
/external/swiftshader/src/Renderer/
DVertexProcessor.hpp40 VertexCache vertexCache; member
DRenderer.cpp1055 if(task->vertexCache.drawCall != primitiveProgress[unit].drawCall) in processPrimitiveVertices()
1057 task->vertexCache.clear(); in processPrimitiveVertices()
1058 task->vertexCache.drawCall = primitiveProgress[unit].drawCall; in processPrimitiveVertices()
1962 vertexTask[i]->vertexCache.drawCall = -1; in initializeThreads()