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Searched refs:vertexShaderDirty (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DDevice.cpp130 vertexShaderDirty = true; in Device()
461 vertexShaderDirty = true; in setVertexShader()
475 vertexShaderDirty = true; // Reload DEF constants in setVertexShaderConstantF()
651 if(vertexShaderDirty) in bindShaderConstants()
668 vertexShaderDirty = false; in bindShaderConstants()
DDevice.hpp92 bool vertexShaderDirty; member in gl::Device
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp131 vertexShaderDirty = true; in Device()
426 vertexShaderDirty = true; in setVertexShader()
440 vertexShaderDirty = true; // Reload DEF constants in setVertexShaderConstantF()
757 if(vertexShaderDirty) in bindShaderConstants()
774 vertexShaderDirty = false; in bindShaderConstants()
DDevice.hpp88 bool vertexShaderDirty; member in es2::Device
/external/swiftshader/src/D3D9/
DDirect3DDevice9.hpp266 bool vertexShaderDirty; member in D3D9::Direct3DDevice9
DDirect3DDevice9.cpp91 vertexShaderDirty = true; in Direct3DDevice9()
5199 vertexShaderDirty = true; in SetVertexShader()
5228 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantB()
5260 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantF()
5292 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantI()
5886 if(vertexShaderDirty) in bindShaderConstants()
5915 vertexShaderDirty = false; in bindShaderConstants()