Searched refs:vertexShaderDirty (Results 1 – 6 of 6) sorted by relevance
130 vertexShaderDirty = true; in Device()461 vertexShaderDirty = true; in setVertexShader()475 vertexShaderDirty = true; // Reload DEF constants in setVertexShaderConstantF()651 if(vertexShaderDirty) in bindShaderConstants()668 vertexShaderDirty = false; in bindShaderConstants()
92 bool vertexShaderDirty; member in gl::Device
131 vertexShaderDirty = true; in Device()426 vertexShaderDirty = true; in setVertexShader()440 vertexShaderDirty = true; // Reload DEF constants in setVertexShaderConstantF()757 if(vertexShaderDirty) in bindShaderConstants()774 vertexShaderDirty = false; in bindShaderConstants()
88 bool vertexShaderDirty; member in es2::Device
266 bool vertexShaderDirty; member in D3D9::Direct3DDevice9
91 vertexShaderDirty = true; in Direct3DDevice9()5199 vertexShaderDirty = true; in SetVertexShader()5228 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantB()5260 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantF()5292 vertexShaderDirty = true; // Reload DEF constants in SetVertexShaderConstantI()5886 if(vertexShaderDirty) in bindShaderConstants()5915 vertexShaderDirty = false; in bindShaderConstants()