Searched refs:vertexSpecular (Results 1 – 1 of 1) sorted by relevance
1322 bool vertexSpecular; in specularActive() local1326 vertexSpecular = input[Color1] || (lightingEnable && specularEnable); in specularActive()1330 vertexSpecular = vertexShader->output[C1][component].active(); in specularActive()1336 return vertexSpecular && pixelSpecular; in specularActive()