Home
last modified time | relevance | path

Searched refs:vertexTexUnitsSupported (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramUniformTests.cpp955 const int vertexTexUnitsSupported = getGLInt(funcs, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS); in init() local
961 if (vertexTexUnitsRequired > vertexTexUnitsSupported) in init()
962 …itsRequired) + " vertex texture units required, " + de::toString(vertexTexUnitsSupported) + " supp… in init()
/external/deqp/modules/gles2/functional/
Des2fUniformApiTests.cpp966 const int vertexTexUnitsSupported = getGLInt(funcs, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS); in init() local
972 if (vertexTexUnitsRequired > vertexTexUnitsSupported) in init()
973 …itsRequired) + " vertex texture units required, " + de::toString(vertexTexUnitsSupported) + " supp… in init()
/external/deqp/modules/gles3/functional/
Des3fUniformApiTests.cpp1137 const int vertexTexUnitsSupported = getGLInt(funcs, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS); in init() local
1143 if (vertexTexUnitsRequired > vertexTexUnitsSupported) in init()
1144 …itsRequired) + " vertex texture units required, " + de::toString(vertexTexUnitsSupported) + " supp… in init()