Searched refs:vertexTexUnitsSupported (Results 1 – 3 of 3) sorted by relevance
955 const int vertexTexUnitsSupported = getGLInt(funcs, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS); in init() local961 if (vertexTexUnitsRequired > vertexTexUnitsSupported) in init()962 …itsRequired) + " vertex texture units required, " + de::toString(vertexTexUnitsSupported) + " supp… in init()
966 const int vertexTexUnitsSupported = getGLInt(funcs, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS); in init() local972 if (vertexTexUnitsRequired > vertexTexUnitsSupported) in init()973 …itsRequired) + " vertex texture units required, " + de::toString(vertexTexUnitsSupported) + " supp… in init()
1137 const int vertexTexUnitsSupported = getGLInt(funcs, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS); in init() local1143 if (vertexTexUnitsRequired > vertexTexUnitsSupported) in init()1144 …itsRequired) + " vertex texture units required, " + de::toString(vertexTexUnitsSupported) + " supp… in init()