Searched refs:vertexUniformBuffers (Results 1 – 1 of 1) sorted by relevance
1142 GLint vertexUniformBuffers[MAX_UNIFORM_BUFFER_BINDINGS]; in applyUniformBuffers() local1147 vertexUniformBuffers[bufferBindingIndex] = -1; in applyUniformBuffers()1171 vertexUniformBuffers[vertexUniformBufferIndex++] = blockBinding; in applyUniformBuffers()1182 int index = vertexUniformBuffers[bufferBindingIndex]; in applyUniformBuffers()