Searched refs:volumeTexture (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9Ex.cpp | 215 …long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **shared… in CreateVolumeTexture() argument 217 …Handle = 0x%0.8p", width, height, depth, levels, usage, format, pool, volumeTexture, sharedHandle); in CreateVolumeTexture() 219 …reateVolumeTexture(width, height, depth, levels, usage, format, pool, volumeTexture, sharedHandle); in CreateVolumeTexture()
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D | Direct3DDevice9.cpp | 952 …long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **shared… in CreateVolumeTexture() argument 956 …Handle = 0x%0.8p", width, height, depth, levels, usage, format, pool, volumeTexture, sharedHandle); in CreateVolumeTexture() 958 *volumeTexture = 0; in CreateVolumeTexture() 965 …*volumeTexture = new Direct3DVolumeTexture9(this, width, height, depth, levels, usage, format, poo… in CreateVolumeTexture() 967 if(!*volumeTexture) in CreateVolumeTexture() 974 delete *volumeTexture; in CreateVolumeTexture() 975 *volumeTexture = 0; in CreateVolumeTexture() 980 (*volumeTexture)->AddRef(); in CreateVolumeTexture() 6147 Direct3DVolumeTexture9 *volumeTexture = dynamic_cast<Direct3DVolumeTexture9*>(baseTexture); in bindTextures() local 6168 volume = volumeTexture->getInternalVolumeLevel(surfaceLevel); in bindTextures()
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D | Direct3DDevice9Ex.hpp | 81 …long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **shared…
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D | Direct3DDevice9.hpp | 82 …long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **shared…
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/external/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_reg.h | 293 uint32 volumeTexture : 1; member
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