Searched refs:vs_pos_only (Results 1 – 1 of 1) sorted by relevance
67 void *vs_pos_only; /**< Vertex shader which passes pos to the output.*/ member276 ctx->vs_pos_only = in util_blitter_create()308 if (ctx->vs_pos_only) in util_blitter_destroy()309 pipe->delete_vs_state(pipe, ctx->vs_pos_only); in util_blitter_destroy()1488 pipe->bind_vs_state(pipe, ctx->vs_pos_only); in util_blitter_copy_buffer()