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Searched refs:wInt (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.hpp33 int64_t wInt; member
DSampler.cpp160 mipmap.wInt = logDepth; in setTextureLevel()
/external/swiftshader/src/Shader/
DSamplerCore.cpp1019 f0s = As<UShort4>(s[0][0][0]) << *Pointer<Long1>(mipmap + OFFSET(Mipmap,wInt)); in sample3D()