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Searched refs:widthLOD (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp140 texture.widthLOD[0] = width * exp2LOD; in setTextureLevel()
141 texture.widthLOD[1] = width * exp2LOD; in setTextureLevel()
142 texture.widthLOD[2] = width * exp2LOD; in setTextureLevel()
143 texture.widthLOD[3] = width * exp2LOD; in setTextureLevel()
DSampler.hpp63 float4 widthLOD; member
/external/swiftshader/src/Shader/
DSamplerCore.cpp1472 dudxy *= *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); in computeLodCube()
1473 dvdxy *= *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); in computeLodCube()
1474 dsdxy *= *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); in computeLodCube()
1493 Float4 dUVdxy = duvdxy * *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); in computeLodCube()
1555 dudxy *= *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); in computeLod3D()