Searched refs:wildcardMatching (Results 1 – 3 of 3) sorted by relevance
/external/lzma/CPP/7zip/UI/Common/ |
D | ArchiveCommandLine.cpp | 323 const UString &name, bool include, NRecursedType::EEnum type, bool wildcardMatching) in AddNameToCensor() argument 336 censor.AddPreItem(include, name, recursed, wildcardMatching); in AddNameToCensor() 341 bool wildcardMatching) in AddRenamePair() argument 347 pair.WildcardParsing = wildcardMatching; in AddRenamePair() 367 … LPCWSTR fileName, bool include, NRecursedType::EEnum type, bool wildcardMatching, Int32 codePage) in AddToCensorFromListFile() argument 381 AddRenamePair(renamePairs, names[i], names[i + 1], type, wildcardMatching); in AddToCensorFromListFile() 386 AddNameToCensor(censor, names[i], include, type, wildcardMatching); in AddToCensorFromListFile() 394 bool wildcardMatching, in AddToCensorFromNonSwitchesStrings() argument 410 … AddToCensorFromListFile(renamePairs, censor, s.Ptr(1), true, type, wildcardMatching, codePage); in AddToCensorFromNonSwitchesStrings() 418 …amePair(renamePairs, nonSwitchStrings[oldIndex], s, NRecursedType::kNonRecursed, wildcardMatching); in AddToCensorFromNonSwitchesStrings() [all …]
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/external/lzma/CPP/Common/ |
D | Wildcard.h | 84 …ol include, const UString &path, bool recursive, bool forFile, bool forDir, bool wildcardMatching); 85 void AddItem2(bool include, const UString &path, bool recursive, bool wildcardMatching); 138 …CensorPathMode pathMode, bool include, const UString &path, bool recursive, bool wildcardMatching); 143 void AddPreItem(bool include, const UString &path, bool recursive, bool wildcardMatching);
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D | Wildcard.cpp | 317 …ool include, const UString &path, bool recursive, bool forFile, bool forDir, bool wildcardMatching) in AddItem() argument 324 item.WildcardMatching = wildcardMatching; in AddItem() 429 void CCensorNode::AddItem2(bool include, const UString &path, bool recursive, bool wildcardMatching) in AddItem2() argument 441 AddItem(include, path2, recursive, forFile, forFolder, wildcardMatching); in AddItem2() 465 …ECensorPathMode pathMode, bool include, const UString &path, bool recursive, bool wildcardMatching) in AddItem() argument 562 item.WildcardMatching = wildcardMatching; in AddItem() 606 void CCensor::AddPreItem(bool include, const UString &path, bool recursive, bool wildcardMatching) in AddPreItem() argument 612 cp.WildcardMatching = wildcardMatching; in AddPreItem()
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