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Searched refs:wildcardMatching (Results 1 – 3 of 3) sorted by relevance

/external/lzma/CPP/7zip/UI/Common/
DArchiveCommandLine.cpp323 const UString &name, bool include, NRecursedType::EEnum type, bool wildcardMatching) in AddNameToCensor() argument
336 censor.AddPreItem(include, name, recursed, wildcardMatching); in AddNameToCensor()
341 bool wildcardMatching) in AddRenamePair() argument
347 pair.WildcardParsing = wildcardMatching; in AddRenamePair()
367 … LPCWSTR fileName, bool include, NRecursedType::EEnum type, bool wildcardMatching, Int32 codePage) in AddToCensorFromListFile() argument
381 AddRenamePair(renamePairs, names[i], names[i + 1], type, wildcardMatching); in AddToCensorFromListFile()
386 AddNameToCensor(censor, names[i], include, type, wildcardMatching); in AddToCensorFromListFile()
394 bool wildcardMatching, in AddToCensorFromNonSwitchesStrings() argument
410 … AddToCensorFromListFile(renamePairs, censor, s.Ptr(1), true, type, wildcardMatching, codePage); in AddToCensorFromNonSwitchesStrings()
418 …amePair(renamePairs, nonSwitchStrings[oldIndex], s, NRecursedType::kNonRecursed, wildcardMatching); in AddToCensorFromNonSwitchesStrings()
[all …]
/external/lzma/CPP/Common/
DWildcard.h84 …ol include, const UString &path, bool recursive, bool forFile, bool forDir, bool wildcardMatching);
85 void AddItem2(bool include, const UString &path, bool recursive, bool wildcardMatching);
138 …CensorPathMode pathMode, bool include, const UString &path, bool recursive, bool wildcardMatching);
143 void AddPreItem(bool include, const UString &path, bool recursive, bool wildcardMatching);
DWildcard.cpp317 …ool include, const UString &path, bool recursive, bool forFile, bool forDir, bool wildcardMatching) in AddItem() argument
324 item.WildcardMatching = wildcardMatching; in AddItem()
429 void CCensorNode::AddItem2(bool include, const UString &path, bool recursive, bool wildcardMatching) in AddItem2() argument
441 AddItem(include, path2, recursive, forFile, forFolder, wildcardMatching); in AddItem2()
465 …ECensorPathMode pathMode, bool include, const UString &path, bool recursive, bool wildcardMatching) in AddItem() argument
562 item.WildcardMatching = wildcardMatching; in AddItem()
606 void CCensor::AddPreItem(bool include, const UString &path, bool recursive, bool wildcardMatching) in AddPreItem() argument
612 cp.WildcardMatching = wildcardMatching; in AddPreItem()