Searched refs:windowSum (Results 1 – 1 of 1) sorted by relevance
870 float windowSum = 1; in BlurGroundTruth() local874 windowSum += 2*gaussian; in BlurGroundTruth()942 *outPixel /= windowSum; in BlurGroundTruth()958 finalValue /= windowSum; in BlurGroundTruth()