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Searched refs:writeB (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Renderer/
DBlitter.cpp335 bool writeB = (options & WRITE_BLUE) == WRITE_BLUE; in write() local
337 bool writeRGBA = writeR && writeG && writeB && writeA; in write()
356 if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } in write()
374 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write()
387 if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } in write()
405 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write()
412 if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } in write()
417 if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } in write()
428 if(writeB) { *Pointer<Float>(element + 8) = c.z; } in write()
437 if(writeB) { *Pointer<Float>(element + 8) = c.z; } in write()
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