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Searched refs:wwww0 (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Shader/
DSamplerCore.cpp1338 …Short4 wwww0 = offsetSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSIN… in sampleFloat3D() local
1343 sampleTexel(c0, uuuu0, vvvv0, wwww0, w, mipmap, buffer); in sampleFloat3D()
1344 sampleTexel(c1, uuuu1, vvvv0, wwww0, w, mipmap, buffer); in sampleFloat3D()
1345 sampleTexel(c2, uuuu0, vvvv1, wwww0, w, mipmap, buffer); in sampleFloat3D()
1346 sampleTexel(c3, uuuu1, vvvv1, wwww0, w, mipmap, buffer); in sampleFloat3D()
1355 Float4 fw = Frac(Float4(As<UShort4>(wwww0)) * *Pointer<Float4>(mipmap + OFFSET(Mipmap,fDepth))); in sampleFloat3D()