Searched refs:xEnable (Results 1 – 2 of 2) sorted by relevance
421 Int4 xEnable = enable; in applyShader() local437 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in applyShader()444 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in applyShader()451 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable); in applyShader()456 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable)); in applyShader()
456 Int4 xEnable = enable; in program() local472 if(dst.x) xEnable = xEnable & As<Int4>(xPredicate); in program()479 if(dst.x) xEnable = xEnable & ~As<Int4>(xPredicate); in program()486 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable); in program()491 if(dst.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable)); in program()