Searched refs:x_span (Results 1 – 2 of 2) sorted by relevance
402 FX_FLOAT x_span = end_x - start_x; in FillPathWithShading() local404 FX_FLOAT axis_len_square = (x_span * x_span) + (y_span * y_span); in FillPathWithShading()411 (((x - start_x) * x_span) + ((y - start_y) * y_span)) / in FillPathWithShading()
131 FX_FLOAT x_span = end_x - start_x; in DrawAxialShading() local133 FX_FLOAT axis_len_square = (x_span * x_span) + (y_span * y_span); in DrawAxialShading()165 (((pos.x - start_x) * x_span) + ((pos.y - start_y) * y_span)) / in DrawAxialShading()