Searched refs:y_bsize (Results 1 – 1 of 1) sorted by relevance
119 int y_bsize = 16; // Use 8x8 or 16x16. in vp9_compute_skin_map() local120 int uv_bsize = y_bsize >> 1; in vp9_compute_skin_map()121 int ypos = y_bsize >> 1; in vp9_compute_skin_map()123 int shy = (y_bsize == 8) ? 3 : 4; in vp9_compute_skin_map()125 int fac = y_bsize / 8; in vp9_compute_skin_map()170 if (y_bsize == 8) in vp9_compute_skin_map()178 if (y_bsize == 16) block_size = BLOCK_16X16; in vp9_compute_skin_map()183 for (i = 0; i < y_bsize; i++) { in vp9_compute_skin_map()184 for (j = 0; j < y_bsize; j++) { in vp9_compute_skin_map()192 y += y_bsize; in vp9_compute_skin_map()[all …]