Searched refs:zMajor (Results 1 – 1 of 1) sorted by relevance
1603 Int4 zMajor = zx & ~yz; // abs(z) > abs(x) && abs(z) > abs(y) in cubeFace() local1613 Int zAxis = SignMask(zMajor); in cubeFace()1615 Int4 n = ((xn & xMajor) | (yn & yMajor) | (zn & zMajor)) & Int4(0x80000000); in cubeFace()1629 U = As<Float4>((xMajor & (n ^ As<Int4>(-z))) | (~xMajor & ((zMajor & n) ^ As<Int4>(x)))); in cubeFace()