Searched refs:zScale (Results 1 – 3 of 3) sorted by relevance
782 static void drawModels(float zScale) in drawModels() argument790 Matrix4x4_Scale(sModelView, 1.f, 1.f, zScale); in drawModels()792 glScalef(1.f, 1.f, zScale); in drawModels()
626 const GLfloat zScale = 1.0F / ctx->DrawBuffer->_DepthMaxF; in interpolate_wpos() local645 wpos[i][2] = (GLfloat) span->array->z[i] * zScale; in interpolate_wpos()
3671 float zScale; member3780 m_layers[layerNdx].zScale = (2.0f / (float)m_numLayers); in init()3837 gl.uniform1f(depthScaleLocation, m_layers[layerNdx].zScale); in iterate()3847 1.0f, 1.0f, (m_layers[layerNdx].zOffset + m_layers[layerNdx].zScale + posPadding), 1.0f); in iterate()