Searched refs:AMOTION_EVENT_ACTION_DOWN (Results 1 – 8 of 8) sorted by relevance
/frameworks/native/services/inputflinger/tests/ |
D | InputDispatcher_test.cpp | 205 AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0, in TEST_F() 214 AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0, in TEST_F() 225 AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0, in TEST_F() 235 AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0, in TEST_F() 247 AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0, in TEST_F()
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D | InputReader_test.cpp | 2103 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F() 2213 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F() 2249 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F() 2369 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() 2410 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() 2696 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F() 3225 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() 3323 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() 3392 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() 3488 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() [all …]
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/frameworks/native/include/android/ |
D | input.h | 279 AMOTION_EVENT_ACTION_DOWN = 0, enumerator
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/frameworks/native/services/inputflinger/ |
D | InputDispatcher.cpp | 124 case AMOTION_EVENT_ACTION_DOWN: in isValidMotionAction() 442 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN in enqueueInboundEventLocked() 1169 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN in findTouchedWindowTargetsLocked() 1174 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; in findTouchedWindowTargetsLocked() 1233 if (maskedAction == AMOTION_EVENT_ACTION_DOWN in findTouchedWindowTargetsLocked() 1398 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked() 1435 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked() 1507 } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked() 1919 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; in enqueueDispatchEntryLocked() 2332 ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; in splitMotionEvent() [all …]
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D | InputReader.cpp | 2768 motionEventAction = down ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; in sync() 6227 AMOTION_EVENT_ACTION_DOWN, 0, 0, metaState, mCurrentRawState.buttonState, 0, in dispatchPointerSimple() 6337 action = AMOTION_EVENT_ACTION_DOWN; in dispatchMotion()
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/frameworks/native/libs/input/ |
D | Input.cpp | 519 case AMOTION_EVENT_ACTION_DOWN: in isTouchEvent()
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D | VelocityTracker.cpp | 270 case AMOTION_EVENT_ACTION_DOWN: in addMovement()
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D | InputTransport.cpp | 595 case AMOTION_EVENT_ACTION_DOWN: { in updateTouchState()
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