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Searched refs:AMOTION_EVENT_ACTION_DOWN (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/services/inputflinger/tests/
DInputDispatcher_test.cpp205 AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0, in TEST_F()
214 AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0, in TEST_F()
225 AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0, in TEST_F()
235 AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0, in TEST_F()
247 AMOTION_EVENT_ACTION_DOWN, 0, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0, in TEST_F()
DInputReader_test.cpp2103 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F()
2213 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F()
2249 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F()
2369 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F()
2410 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F()
2696 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F()
3225 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F()
3323 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F()
3392 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F()
3488 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F()
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/frameworks/native/include/android/
Dinput.h279 AMOTION_EVENT_ACTION_DOWN = 0, enumerator
/frameworks/native/services/inputflinger/
DInputDispatcher.cpp124 case AMOTION_EVENT_ACTION_DOWN: in isValidMotionAction()
442 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN in enqueueInboundEventLocked()
1169 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN in findTouchedWindowTargetsLocked()
1174 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; in findTouchedWindowTargetsLocked()
1233 if (maskedAction == AMOTION_EVENT_ACTION_DOWN in findTouchedWindowTargetsLocked()
1398 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked()
1435 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked()
1507 } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked()
1919 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; in enqueueDispatchEntryLocked()
2332 ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; in splitMotionEvent()
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DInputReader.cpp2768 motionEventAction = down ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; in sync()
6227 AMOTION_EVENT_ACTION_DOWN, 0, 0, metaState, mCurrentRawState.buttonState, 0, in dispatchPointerSimple()
6337 action = AMOTION_EVENT_ACTION_DOWN; in dispatchMotion()
/frameworks/native/libs/input/
DInput.cpp519 case AMOTION_EVENT_ACTION_DOWN: in isTouchEvent()
DVelocityTracker.cpp270 case AMOTION_EVENT_ACTION_DOWN: in addMovement()
DInputTransport.cpp595 case AMOTION_EVENT_ACTION_DOWN: { in updateTouchState()