Searched refs:AudioCommand (Results 1 – 2 of 2) sorted by relevance
406 sp<AudioCommand> command = mAudioCommands[0]; in threadLoop()640 sp<AudioCommand> command = new AudioCommand(); in startToneCommand()652 sp<AudioCommand> command = new AudioCommand(); in stopToneCommand()663 sp<AudioCommand> command = new AudioCommand(); in volumeCommand()680 sp<AudioCommand> command = new AudioCommand(); in parametersCommand()694 sp<AudioCommand> command = new AudioCommand(); in voiceVolumeCommand()708 sp<AudioCommand> command = new AudioCommand(); in stopOutputCommand()723 sp<AudioCommand> command = new AudioCommand(); in releaseOutputCommand()741 sp<AudioCommand> command = new AudioCommand(); in createAudioPatchCommand()759 sp<AudioCommand> command = new AudioCommand(); in releaseAudioPatchCommand()[all …]
248 class AudioCommand; variable293 status_t sendCommand(sp<AudioCommand>& command, int delayMs = 0);294 void insertCommand_l(sp<AudioCommand>& command, int delayMs = 0);311 void insertCommand_l(AudioCommand *command, int delayMs = 0);317 class AudioCommand: public RefBase {320 AudioCommand() in AudioCommand() function413 Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands415 sp<AudioCommand> mLastCommand; // last processed command (used by dump)