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Searched refs:AudioCommand (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/audiopolicy/service/
DAudioPolicyService.cpp406 sp<AudioCommand> command = mAudioCommands[0]; in threadLoop()
640 sp<AudioCommand> command = new AudioCommand(); in startToneCommand()
652 sp<AudioCommand> command = new AudioCommand(); in stopToneCommand()
663 sp<AudioCommand> command = new AudioCommand(); in volumeCommand()
680 sp<AudioCommand> command = new AudioCommand(); in parametersCommand()
694 sp<AudioCommand> command = new AudioCommand(); in voiceVolumeCommand()
708 sp<AudioCommand> command = new AudioCommand(); in stopOutputCommand()
723 sp<AudioCommand> command = new AudioCommand(); in releaseOutputCommand()
741 sp<AudioCommand> command = new AudioCommand(); in createAudioPatchCommand()
759 sp<AudioCommand> command = new AudioCommand(); in releaseAudioPatchCommand()
[all …]
DAudioPolicyService.h248 class AudioCommand; variable
293 status_t sendCommand(sp<AudioCommand>& command, int delayMs = 0);
294 void insertCommand_l(sp<AudioCommand>& command, int delayMs = 0);
311 void insertCommand_l(AudioCommand *command, int delayMs = 0);
317 class AudioCommand: public RefBase {
320 AudioCommand() in AudioCommand() function
413 Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands
415 sp<AudioCommand> mLastCommand; // last processed command (used by dump)