Searched refs:DEBUG_LAYERS (Results 1 – 7 of 7) sorted by relevance
30 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYERS;110 if (DEBUG_LAYERS) Slog.v(TAG_WM, "Assigning layers based", in assignWindowLayers()124 if (DEBUG_LAYERS) logDebugLayers(dc); in assignWindowLayers()
44 static final boolean DEBUG_LAYERS = false; field in WindowManagerDebugConfig
22 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYERS;146 if (DEBUG_LAYERS || DEBUG_WALLPAPER_LIGHT) Slog.v(TAG, "adjustWallpaper win " in updateWallpaperWindows()
255 private static final boolean DEBUG_LAYERS = false; field in AccessibilityController.DisplayMagnifier326 if (DEBUG_LAYERS) { in onWindowLayersChangedLocked()
29 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYERS;459 if (DEBUG_LAYERS) Slog.v(TAG, "Stepping win " + this + " anim layer: " + mAnimLayer); in stepAnimationLocked()
66 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYERS;2016 if (DEBUG_LAYERS) Slog.v(TAG_WM, "Setting im layer adj to " + adj); in setInputMethodAnimLayerAdjustment()
52 #define DEBUG_LAYERS 0 macro