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Searched refs:DEBUG_LAYERS (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/services/core/java/com/android/server/wm/
DWindowLayersController.java30 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYERS;
110 if (DEBUG_LAYERS) Slog.v(TAG_WM, "Assigning layers based", in assignWindowLayers()
124 if (DEBUG_LAYERS) logDebugLayers(dc); in assignWindowLayers()
DWindowManagerDebugConfig.java44 static final boolean DEBUG_LAYERS = false; field in WindowManagerDebugConfig
DWallpaperWindowToken.java22 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYERS;
146 if (DEBUG_LAYERS || DEBUG_WALLPAPER_LIGHT) Slog.v(TAG, "adjustWallpaper win " in updateWallpaperWindows()
DAccessibilityController.java255 private static final boolean DEBUG_LAYERS = false; field in AccessibilityController.DisplayMagnifier
326 if (DEBUG_LAYERS) { in onWindowLayersChangedLocked()
DWindowStateAnimator.java29 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYERS;
459 if (DEBUG_LAYERS) Slog.v(TAG, "Stepping win " + this + " anim layer: " + mAnimLayer); in stepAnimationLocked()
DDisplayContent.java66 import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYERS;
2016 if (DEBUG_LAYERS) Slog.v(TAG_WM, "Setting im layer adj to " + adj); in setInputMethodAnimLayerAdjustment()
/frameworks/base/libs/hwui/
DDebug.h52 #define DEBUG_LAYERS 0 macro