Searched refs:DEBUG_STATE (Results 1 – 1 of 1) sorted by relevance
48 static final boolean DEBUG_STATE = false; field in ScreenRotationAnimation370 if (DEBUG_STATE) Slog.v(TAG, "**** ROTATION: " + delta); in setRotationInTransaction()410 if (DEBUG_STATE) Slog.v(TAG, "Creating start and finish animations"); in startAnimation()430 if (DEBUG_STATE) Slog.v(TAG, "Rotation delta: " + delta + " finalWidth=" in startAnimation()496 if (DEBUG_STATE) Slog.v(TAG, "Initializing start and finish animations"); in startAnimation()549 if (SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i( in startAnimation()573 if (SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i( in startAnimation()580 if (SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i( in startAnimation()613 if (SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i( in startAnimation()620 if (SHOW_LIGHT_TRANSACTIONS || DEBUG_STATE) Slog.i( in startAnimation()[all …]