Searched refs:DispatchEntry (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/ |
D | InputDispatcher.h | 541 struct DispatchEntry : Link<DispatchEntry> { struct 555 DispatchEntry(EventEntry* eventEntry, argument 557 ~DispatchEntry(); 826 Queue<DispatchEntry> outboundQueue; 830 Queue<DispatchEntry> waitQueue; 840 DispatchEntry* findWaitQueueEntry(uint32_t seq); 1080 void drainDispatchQueueLocked(Queue<DispatchEntry>* queue); 1081 void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry); 1127 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled); 1129 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
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D | InputDispatcher.cpp | 1885 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref in enqueueDispatchEntryLocked() 1973 DispatchEntry* dispatchEntry = connection->outboundQueue.head; in startDispatchCycleLocked() 2123 void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) { in drainDispatchQueueLocked() 2125 DispatchEntry* dispatchEntry = queue->dequeueAtHead(); in drainDispatchQueueLocked() 2130 void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) { in releaseDispatchEntryLocked() 3296 for (DispatchEntry* entry = connection->outboundQueue.head; entry; in dumpDispatchStateLocked() 3311 for (DispatchEntry* entry = connection->waitQueue.head; entry; in dumpDispatchStateLocked() 3566 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq); in doDispatchCycleFinishedLockedInterruptible() 3611 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) { in afterKeyEventLockedInterruptible() 3783 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) { in afterMotionEventLockedInterruptible() [all …]
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