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Searched refs:DispatchEntry (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.h541 struct DispatchEntry : Link<DispatchEntry> { struct
555 DispatchEntry(EventEntry* eventEntry, argument
557 ~DispatchEntry();
826 Queue<DispatchEntry> outboundQueue;
830 Queue<DispatchEntry> waitQueue;
840 DispatchEntry* findWaitQueueEntry(uint32_t seq);
1080 void drainDispatchQueueLocked(Queue<DispatchEntry>* queue);
1081 void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);
1127 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
1129 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
DInputDispatcher.cpp1885 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref in enqueueDispatchEntryLocked()
1973 DispatchEntry* dispatchEntry = connection->outboundQueue.head; in startDispatchCycleLocked()
2123 void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) { in drainDispatchQueueLocked()
2125 DispatchEntry* dispatchEntry = queue->dequeueAtHead(); in drainDispatchQueueLocked()
2130 void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) { in releaseDispatchEntryLocked()
3296 for (DispatchEntry* entry = connection->outboundQueue.head; entry; in dumpDispatchStateLocked()
3311 for (DispatchEntry* entry = connection->waitQueue.head; entry; in dumpDispatchStateLocked()
3566 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq); in doDispatchCycleFinishedLockedInterruptible()
3611 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) { in afterKeyEventLockedInterruptible()
3783 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) { in afterMotionEventLockedInterruptible()
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