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Searched refs:Drawing (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayerVector.h42 Drawing, enumerator
DSurfaceFlinger.h631 State mDrawingState{LayerVector::StateSet::Drawing};
DSurfaceInterceptor.cpp83 l->traverseInZOrder(LayerVector::StateSet::Drawing, [this](Layer* layer) { in saveExistingSurfacesLocked()
DSurfaceFlinger_hwc1.cpp3838 layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { in renderScreenImplLocked()
3888 layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer *layer) { in captureScreenImplLocked()
4027 layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { in checkScreenshot()
DLayer.cpp2571 traverseInZOrder(LayerVector::StateSet::Drawing, [this](Layer* child) {
2608 const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
DSurfaceFlinger.cpp4237 layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { in renderScreenImplLocked()
4285 layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer *layer) { in captureScreenImplLocked()
4433 layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { in checkScreenshot()