Searched refs:Drawing (Results 1 – 6 of 6) sorted by relevance
42 Drawing, enumerator
631 State mDrawingState{LayerVector::StateSet::Drawing};
83 l->traverseInZOrder(LayerVector::StateSet::Drawing, [this](Layer* layer) { in saveExistingSurfacesLocked()
3838 layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { in renderScreenImplLocked()3888 layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer *layer) { in captureScreenImplLocked()4027 layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { in checkScreenshot()
2571 traverseInZOrder(LayerVector::StateSet::Drawing, [this](Layer* child) {2608 const bool useDrawing = stateSet == LayerVector::StateSet::Drawing;
4237 layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { in renderScreenImplLocked()4285 layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer *layer) { in captureScreenImplLocked()4433 layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { in checkScreenshot()