1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "SurfaceTextureGLToGL_test"
18 //#define LOG_NDEBUG 0
19 
20 #include "SurfaceTextureGLToGL.h"
21 
22 namespace android {
23 
TEST_F(SurfaceTextureGLToGLTest,TransformHintGetsRespected)24 TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) {
25     const uint32_t texWidth = 32;
26     const uint32_t texHeight = 64;
27 
28     mST->setDefaultBufferSize(texWidth, texHeight);
29     mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
30 
31     // This test requires 3 buffers to avoid deadlock because we're
32     // both producer and consumer, and only using one thread. Set max dequeued
33     // to 2, and max acquired already defaults to 1.
34     ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2));
35 
36     SetUpWindowAndContext();
37 
38     // Do the producer side of things
39     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
40             mProducerEglSurface, mProducerEglContext));
41     ASSERT_EQ(EGL_SUCCESS, eglGetError());
42 
43     // Start a buffer with our chosen size and transform hint moving
44     // through the system.
45     glClear(GL_COLOR_BUFFER_BIT);  // give the driver something to do
46     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
47     mST->updateTexImage();  // consume it
48     // Swap again.
49     glClear(GL_COLOR_BUFFER_BIT);
50     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
51     mST->updateTexImage();
52 
53     // The current buffer should either show the effects of the transform
54     // hint (in the form of an inverse transform), or show that the
55     // transform hint has been ignored.
56     sp<GraphicBuffer> buf = mST->getCurrentBuffer();
57     if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) {
58         ASSERT_EQ(texWidth, buf->getHeight());
59         ASSERT_EQ(texHeight, buf->getWidth());
60     } else {
61         ASSERT_EQ(texWidth, buf->getWidth());
62         ASSERT_EQ(texHeight, buf->getHeight());
63     }
64 
65     // Reset the transform hint and confirm that it takes.
66     mST->setTransformHint(0);
67     glClear(GL_COLOR_BUFFER_BIT);
68     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
69     mST->updateTexImage();
70     glClear(GL_COLOR_BUFFER_BIT);
71     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
72     mST->updateTexImage();
73 
74     buf = mST->getCurrentBuffer();
75     ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform());
76     ASSERT_EQ(texWidth, buf->getWidth());
77     ASSERT_EQ(texHeight, buf->getHeight());
78 }
79 
TEST_F(SurfaceTextureGLToGLTest,TexturingFromGLFilledRGBABufferPow2)80 TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) {
81     const int texWidth = 64;
82     const int texHeight = 64;
83 
84     mST->setDefaultBufferSize(texWidth, texHeight);
85 
86     // This test requires 3 buffers to complete run on a single thread.
87     // Set max dequeued to 2, and max acquired already defaults to 1.
88     ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2));
89 
90     SetUpWindowAndContext();
91 
92     // Do the producer side of things
93     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
94             mProducerEglSurface, mProducerEglContext));
95     ASSERT_EQ(EGL_SUCCESS, eglGetError());
96 
97     // This is needed to ensure we pick up a buffer of the correct size.
98     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
99 
100     glClearColor(0.6, 0.6, 0.6, 0.6);
101     glClear(GL_COLOR_BUFFER_BIT);
102 
103     glEnable(GL_SCISSOR_TEST);
104     glScissor(4, 4, 4, 4);
105     glClearColor(1.0, 0.0, 0.0, 1.0);
106     glClear(GL_COLOR_BUFFER_BIT);
107 
108     glScissor(24, 48, 4, 4);
109     glClearColor(0.0, 1.0, 0.0, 1.0);
110     glClear(GL_COLOR_BUFFER_BIT);
111 
112     glScissor(37, 17, 4, 4);
113     glClearColor(0.0, 0.0, 1.0, 1.0);
114     glClear(GL_COLOR_BUFFER_BIT);
115 
116     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
117 
118     // Do the consumer side of things
119     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
120             mEglContext));
121     ASSERT_EQ(EGL_SUCCESS, eglGetError());
122 
123     glDisable(GL_SCISSOR_TEST);
124 
125     // Skip the first frame, which was empty
126     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
127     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
128 
129     glClearColor(0.2, 0.2, 0.2, 0.2);
130     glClear(GL_COLOR_BUFFER_BIT);
131 
132     glViewport(0, 0, texWidth, texHeight);
133     drawTexture();
134 
135     EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153));
136     EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153));
137     EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
138     EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
139 
140     EXPECT_TRUE(checkPixel( 4,  7, 255,   0,   0, 255));
141     EXPECT_TRUE(checkPixel(25, 51,   0, 255,   0, 255));
142     EXPECT_TRUE(checkPixel(40, 19,   0,   0, 255, 255));
143     EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153));
144     EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153));
145     EXPECT_TRUE(checkPixel(13,  8, 153, 153, 153, 153));
146     EXPECT_TRUE(checkPixel(46,  3, 153, 153, 153, 153));
147     EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153));
148     EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153));
149     EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153));
150     EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153));
151     EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153));
152     EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153));
153     EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153));
154     EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153));
155     EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153));
156 }
157 
TEST_F(SurfaceTextureGLToGLTest,EglDestroySurfaceUnrefsBuffers)158 TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
159     SetUpWindowAndContext();
160     sp<GraphicBuffer> buffers[2];
161 
162     // This test requires async mode to run on a single thread.
163     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
164             mProducerEglSurface, mProducerEglContext));
165     ASSERT_EQ(EGL_SUCCESS, eglGetError());
166     EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
167     ASSERT_EQ(EGL_SUCCESS, eglGetError());
168 
169     for (int i = 0; i < 2; i++) {
170         // Produce a frame
171         EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
172                 mProducerEglSurface, mProducerEglContext));
173         ASSERT_EQ(EGL_SUCCESS, eglGetError());
174         glClear(GL_COLOR_BUFFER_BIT);
175         eglSwapBuffers(mEglDisplay, mProducerEglSurface);
176 
177         // Consume a frame
178         EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
179                 mEglContext));
180         ASSERT_EQ(EGL_SUCCESS, eglGetError());
181         mFW->waitForFrame();
182         ASSERT_EQ(NO_ERROR, mST->updateTexImage());
183         buffers[i] = mST->getCurrentBuffer();
184     }
185 
186     // Destroy the GL texture object to release its ref on buffers[2].
187     GLuint texID = TEX_ID;
188     glDeleteTextures(1, &texID);
189 
190     // Destroy the EGLSurface
191     EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
192     ASSERT_EQ(EGL_SUCCESS, eglGetError());
193     mProducerEglSurface = EGL_NO_SURFACE;
194 
195     // This test should have the only reference to buffer 0.
196     EXPECT_EQ(1, buffers[0]->getStrongCount());
197 
198     // The GLConsumer should hold one reference to buffer 1 in its
199     // mCurrentTextureImage member and another reference in mEglSlots. The third
200     // reference is in this test.
201     EXPECT_EQ(3, buffers[1]->getStrongCount());
202 }
203 
TEST_F(SurfaceTextureGLToGLTest,EglDestroySurfaceAfterAbandonUnrefsBuffers)204 TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
205     SetUpWindowAndContext();
206     sp<GraphicBuffer> buffers[3];
207 
208     // This test requires async mode to run on a single thread.
209     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
210             mProducerEglSurface, mProducerEglContext));
211     ASSERT_EQ(EGL_SUCCESS, eglGetError());
212     EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
213     ASSERT_EQ(EGL_SUCCESS, eglGetError());
214 
215     for (int i = 0; i < 3; i++) {
216         // Produce a frame
217         EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
218                 mProducerEglSurface, mProducerEglContext));
219         ASSERT_EQ(EGL_SUCCESS, eglGetError());
220         glClear(GL_COLOR_BUFFER_BIT);
221         EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
222         ASSERT_EQ(EGL_SUCCESS, eglGetError());
223 
224         // Consume a frame
225         EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
226                 mEglContext));
227         ASSERT_EQ(EGL_SUCCESS, eglGetError());
228         mFW->waitForFrame();
229         ASSERT_EQ(NO_ERROR, mST->updateTexImage());
230         buffers[i] = mST->getCurrentBuffer();
231     }
232 
233     // Abandon the GLConsumer, releasing the ref that the GLConsumer has
234     // on buffers[2].
235     mST->abandon();
236 
237     // Destroy the GL texture object to release its ref on buffers[2].
238     GLuint texID = TEX_ID;
239     glDeleteTextures(1, &texID);
240 
241     // Destroy the EGLSurface.
242     EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
243     ASSERT_EQ(EGL_SUCCESS, eglGetError());
244     mProducerEglSurface = EGL_NO_SURFACE;
245 
246     EXPECT_EQ(1, buffers[1]->getStrongCount());
247 
248     // Depending on how lazily the GL driver dequeues buffers, we may end up
249     // with either two or three total buffers.  If there are three, each entry
250     // of the buffers array will be unique and there should only be one
251     // reference (the one in this test). If there are two the first and last
252     // element in the array will be equal meaning that buffer representing both
253     // 0 and 2 will have two references (one for 0 and one for 2).
254     if (buffers[2] != buffers[0]) {
255         EXPECT_EQ(1, buffers[0]->getStrongCount());
256         EXPECT_EQ(1, buffers[2]->getStrongCount());
257     } else {
258         EXPECT_EQ(2, buffers[0]->getStrongCount());
259     }
260 }
261 
TEST_F(SurfaceTextureGLToGLTest,EglMakeCurrentBeforeConsumerDeathUnrefsBuffers)262 TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) {
263     SetUpWindowAndContext();
264     sp<GraphicBuffer> buffer;
265 
266     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
267             mProducerEglSurface, mProducerEglContext));
268 
269     // Produce a frame
270     glClear(GL_COLOR_BUFFER_BIT);
271     EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
272     ASSERT_EQ(EGL_SUCCESS, eglGetError());
273 
274     // Destroy the EGLSurface.
275     EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
276     ASSERT_EQ(EGL_SUCCESS, eglGetError());
277     mProducerEglSurface = EGL_NO_SURFACE;
278     mSTC.clear();
279     mANW.clear();
280     mTextureRenderer.clear();
281 
282     // Consume a frame
283     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
284     buffer = mST->getCurrentBuffer();
285 
286     // Destroy the GL texture object to release its ref
287     GLuint texID = TEX_ID;
288     glDeleteTextures(1, &texID);
289 
290     // make un-current, all references to buffer should be gone
291     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE,
292             EGL_NO_SURFACE, EGL_NO_CONTEXT));
293 
294     // Destroy consumer
295     mST.clear();
296 
297     EXPECT_EQ(1, buffer->getStrongCount());
298 }
299 
TEST_F(SurfaceTextureGLToGLTest,EglMakeCurrentAfterConsumerDeathUnrefsBuffers)300 TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) {
301     SetUpWindowAndContext();
302     sp<GraphicBuffer> buffer;
303 
304     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
305             mProducerEglSurface, mProducerEglContext));
306 
307     // Produce a frame
308     glClear(GL_COLOR_BUFFER_BIT);
309     EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
310     ASSERT_EQ(EGL_SUCCESS, eglGetError());
311 
312     // Destroy the EGLSurface.
313     EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
314     ASSERT_EQ(EGL_SUCCESS, eglGetError());
315     mProducerEglSurface = EGL_NO_SURFACE;
316     mSTC.clear();
317     mANW.clear();
318     mTextureRenderer.clear();
319 
320     // Consume a frame
321     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
322     buffer = mST->getCurrentBuffer();
323 
324     // Destroy the GL texture object to release its ref
325     GLuint texID = TEX_ID;
326     glDeleteTextures(1, &texID);
327 
328     // Destroy consumer
329     mST.clear();
330 
331     // make un-current, all references to buffer should be gone
332     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE,
333             EGL_NO_SURFACE, EGL_NO_CONTEXT));
334 
335     EXPECT_EQ(1, buffer->getStrongCount());
336 }
337 
TEST_F(SurfaceTextureGLToGLTest,TexturingFromUserSizedGLFilledBuffer)338 TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) {
339     enum { texWidth = 64 };
340     enum { texHeight = 64 };
341 
342     // This test requires 3 buffers to complete run on a single thread.
343     // Set max dequeued to 2, and max acquired already defaults to 1.
344     ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2));
345 
346     SetUpWindowAndContext();
347 
348     // Set the user buffer size.
349     native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight);
350 
351     // Do the producer side of things
352     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
353             mProducerEglSurface, mProducerEglContext));
354     ASSERT_EQ(EGL_SUCCESS, eglGetError());
355 
356     // This is needed to ensure we pick up a buffer of the correct size.
357     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
358 
359     glClearColor(0.6, 0.6, 0.6, 0.6);
360     glClear(GL_COLOR_BUFFER_BIT);
361 
362     glEnable(GL_SCISSOR_TEST);
363     glScissor(4, 4, 1, 1);
364     glClearColor(1.0, 0.0, 0.0, 1.0);
365     glClear(GL_COLOR_BUFFER_BIT);
366 
367     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
368 
369     // Do the consumer side of things
370     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
371             mEglContext));
372     ASSERT_EQ(EGL_SUCCESS, eglGetError());
373 
374     glDisable(GL_SCISSOR_TEST);
375 
376     // Skip the first frame, which was empty
377     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
378     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
379 
380     glClearColor(0.2, 0.2, 0.2, 0.2);
381     glClear(GL_COLOR_BUFFER_BIT);
382 
383     glViewport(0, 0, texWidth, texHeight);
384     drawTexture();
385 
386     EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153));
387     EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153));
388     EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
389     EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
390 
391     EXPECT_TRUE(checkPixel( 4,  4, 255,   0,   0, 255));
392     EXPECT_TRUE(checkPixel( 5,  5, 153, 153, 153, 153));
393     EXPECT_TRUE(checkPixel( 3,  3, 153, 153, 153, 153));
394     EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153));
395     EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153));
396 }
397 
TEST_F(SurfaceTextureGLToGLTest,TexturingFromPreRotatedUserSizedGLFilledBuffer)398 TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) {
399     enum { texWidth = 64 };
400     enum { texHeight = 16 };
401 
402     // This test requires 3 buffers to complete run on a single thread.
403     // Set max dequeued to 2, and max acquired already defaults to 1.
404     ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2));
405 
406     SetUpWindowAndContext();
407 
408     // Set the transform hint.
409     mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
410 
411     // Set the user buffer size.
412     native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight);
413 
414     // Do the producer side of things
415     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
416             mProducerEglSurface, mProducerEglContext));
417     ASSERT_EQ(EGL_SUCCESS, eglGetError());
418 
419     // This is needed to ensure we pick up a buffer of the correct size and the
420     // new rotation hint.
421     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
422 
423     glClearColor(0.6, 0.6, 0.6, 0.6);
424     glClear(GL_COLOR_BUFFER_BIT);
425 
426     glEnable(GL_SCISSOR_TEST);
427     glScissor(24, 4, 1, 1);
428     glClearColor(1.0, 0.0, 0.0, 1.0);
429     glClear(GL_COLOR_BUFFER_BIT);
430 
431     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
432 
433     // Do the consumer side of things
434     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
435             mEglContext));
436     ASSERT_EQ(EGL_SUCCESS, eglGetError());
437 
438     glDisable(GL_SCISSOR_TEST);
439 
440     // Skip the first frame, which was empty
441     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
442     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
443 
444     glClearColor(0.2, 0.2, 0.2, 0.2);
445     glClear(GL_COLOR_BUFFER_BIT);
446 
447     glViewport(0, 0, texWidth, texHeight);
448     drawTexture();
449 
450     EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153));
451     EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153));
452     EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153));
453     EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153));
454 
455     EXPECT_TRUE(checkPixel(24,  4, 255,   0,   0, 255));
456     EXPECT_TRUE(checkPixel(25,  5, 153, 153, 153, 153));
457     EXPECT_TRUE(checkPixel(23,  3, 153, 153, 153, 153));
458     EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153));
459     EXPECT_TRUE(checkPixel(12,  8, 153, 153, 153, 153));
460 }
461 
TEST_F(SurfaceTextureGLToGLTest,TexturingFromPreRotatedGLFilledBuffer)462 TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) {
463     enum { texWidth = 64 };
464     enum { texHeight = 16 };
465 
466     // This test requires 3 buffers to complete run on a single thread.
467     // Set max dequeued to 2, and max acquired already defaults to 1.
468     ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2));
469 
470     SetUpWindowAndContext();
471 
472     // Set the transform hint.
473     mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
474 
475     // Set the default buffer size.
476     mST->setDefaultBufferSize(texWidth, texHeight);
477 
478     // Do the producer side of things
479     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
480             mProducerEglSurface, mProducerEglContext));
481     ASSERT_EQ(EGL_SUCCESS, eglGetError());
482 
483     // This is needed to ensure we pick up a buffer of the correct size and the
484     // new rotation hint.
485     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
486 
487     glClearColor(0.6, 0.6, 0.6, 0.6);
488     glClear(GL_COLOR_BUFFER_BIT);
489 
490     glEnable(GL_SCISSOR_TEST);
491     glScissor(24, 4, 1, 1);
492     glClearColor(1.0, 0.0, 0.0, 1.0);
493     glClear(GL_COLOR_BUFFER_BIT);
494 
495     eglSwapBuffers(mEglDisplay, mProducerEglSurface);
496 
497     // Do the consumer side of things
498     EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
499             mEglContext));
500     ASSERT_EQ(EGL_SUCCESS, eglGetError());
501 
502     glDisable(GL_SCISSOR_TEST);
503 
504     // Skip the first frame, which was empty
505     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
506     ASSERT_EQ(NO_ERROR, mST->updateTexImage());
507 
508     glClearColor(0.2, 0.2, 0.2, 0.2);
509     glClear(GL_COLOR_BUFFER_BIT);
510 
511     glViewport(0, 0, texWidth, texHeight);
512     drawTexture();
513 
514     EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153));
515     EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153));
516     EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153));
517     EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153));
518 
519     EXPECT_TRUE(checkPixel(24,  4, 255,   0,   0, 255));
520     EXPECT_TRUE(checkPixel(25,  5, 153, 153, 153, 153));
521     EXPECT_TRUE(checkPixel(23,  3, 153, 153, 153, 153));
522     EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153));
523     EXPECT_TRUE(checkPixel(12,  8, 153, 153, 153, 153));
524 }
525 
526 } // namespace android
527