Searched refs:EglImage (Results 1 – 2 of 2) sorted by relevance
312 class EglImage : public LightRefBase<EglImage> {314 EglImage(sp<GraphicBuffer> graphicBuffer);333 friend class LightRefBase<EglImage>;334 virtual ~EglImage();341 EglImage(const EglImage& rhs);342 void operator = (const EglImage& rhs);394 sp<EglImage> mCurrentTextureImage;464 sp<EglImage> mEglImage;516 sp<EglImage> mReleasedTexImage;
317 mReleasedTexImage = new EglImage(getDebugTexImageBuffer()); in releaseTexImage()384 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer); in acquireBufferLocked()462 sp<EglImage> nextTextureImage = mEglSlots[slot].mEglImage; in updateAndReleaseLocked()1178 GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) : in EglImage() function in android::GLConsumer::EglImage1185 GLConsumer::EglImage::~EglImage() { in ~EglImage()1194 status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, in createIfNeeded()1231 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget()1236 EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy, in createImage()