Searched refs:FLAG_REVERSE (Results 1 – 2 of 2) sorted by relevance
347 FLAG_REVERSE = (1 << 0), // the absence of this indicates "play" enumerator353 FLAG_ALL = (FLAG_REVERSE | FLAG_TERMINATE | FLAG_JOIN | FLAG_DELAY411 setXOffset((mFlags & FLAG_REVERSE) != 0 in setNormalizedTime()693 S normalizedTime = (getFlags() & VolumeShaper::Operation::FLAG_REVERSE) != 0 ? in updatePosition()712 if (getFlags() & VolumeShaper::Operation::FLAG_REVERSE) { in computeStateFromNormalizedTime()854 if ((it->getFlags() & VolumeShaper::Operation::FLAG_REVERSE) != in applyVolumeShaper()855 (operation->getFlags() & VolumeShaper::Operation::FLAG_REVERSE)) { in applyVolumeShaper()879 (operation->getFlags() & VolumeShaper::Operation::FLAG_REVERSE) != 0 ? in applyVolumeShaper()
1074 FLAG_REVERSE,1094 private static final int FLAG_REVERSE = 1 << 0; field in VolumeShaper.Operation1123 private static final int FLAG_PUBLIC_ALL = FLAG_REVERSE | FLAG_TERMINATE;1271 mFlags ^= FLAG_REVERSE; in reverse()