Searched refs:GL_EQUAL (Results 1 – 19 of 19) sorted by relevance
73 glStencilFunc(GL_EQUAL, incrementThreshold, 0xff); in enableTest()75 glStencilFunc(GL_EQUAL, STENCIL_WRITE_VALUE, STENCIL_MASK_VALUE); in enableTest()105 glStencilFunc(greater ? GL_LESS : GL_EQUAL, value, 0xffffffff); in enableDebugTest()
95 glStencilFunc(GL_EQUAL, 0x1, 0xff); in onDraw()
66 drv->depthFunc = GL_EQUAL; in rsdProgramStoreInit()
63 int GL_EQUAL = 0x0202; field
62 int GL_EQUAL = 0x0202;
65 public static final int GL_EQUAL = 0x0202; field in GLES10
185 public static final int GL_EQUAL = 0x0202; field in GLES20
102 #define GL_EQUAL 0x0202 macro
65 public static final int GL_EQUAL = 0x0202;
185 public static final int GL_EQUAL = 0x0202;
67 #define GL_EQUAL 0x0202 macro
243 #define GL_EQUAL 0x0202 macro
10 GL_ENUM(0x0202,GL_EQUAL)
19046 field public static final int GL_EQUAL = 514; // 0x20219935 field public static final int GL_EQUAL = 514; // 0x20251968 field public static final int GL_EQUAL = 514; // 0x202
27777 field public static final int GL_EQUAL = 514; // 0x20228666 field public static final int GL_EQUAL = 514; // 0x20268850 field public static final int GL_EQUAL = 514; // 0x202
30486 field public static final int GL_EQUAL = 514; // 0x20231375 field public static final int GL_EQUAL = 514; // 0x20272758 field public static final int GL_EQUAL = 514; // 0x202