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Searched refs:GL_FRAMEBUFFER (Results 1 – 25 of 25) sorted by relevance

/frameworks/rs/driver/
DrsdFrameBufferObj.cpp50 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkError()
77 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in setDepthAttachment()
80 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in setDepthAttachment()
85 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in setDepthAttachment()
86 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); in setDepthAttachment()
95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment()
98 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment()
103 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment()
105 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, in setColorAttachment()
139 RSD_CALL_GL(glBindFramebuffer, GL_FRAMEBUFFER, mFBOId); in setActive()
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/frameworks/native/libs/gui/tests/
DSurfaceTextureFBO.h41 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); in SetUp()
42 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in SetUp()
44 glBindFramebuffer(GL_FRAMEBUFFER, 0); in SetUp()
DSurfaceTextureFBO_test.cpp57 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); in TEST_F()
59 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_F()
86 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); in TEST_F()
/frameworks/base/media/mca/filterfw/native/core/
Dgl_frame.cpp99 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in ~GLFrame()
229 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in BindFrameBuffer()
405 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in AttachTextureToFbo()
409 glFramebufferTexture2D(GL_FRAMEBUFFER, in AttachTextureToFbo()
417 glBindFramebuffer(GL_FRAMEBUFFER, 0); in AttachTextureToFbo()
434 glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_); in DetachTextureFromFbo()
435 glFramebufferTexture2D(GL_FRAMEBUFFER, in DetachTextureFromFbo()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DGLToolbox.java71 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId); in readFbo()
85 GLES20.GL_FRAMEBUFFER, in attachedTexture()
94 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId); in attachTextureToFbo()
95 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, in attachTextureToFbo()
DRenderTarget.java107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbo); in forTexture()
109 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, in forTexture()
218 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFbo); in focus()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp205 glBindFramebuffer(GL_FRAMEBUFFER, gFbo); in setupGraphics()
206 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gTexture, 0); in setupGraphics()
208 glBindFramebuffer(GL_FRAMEBUFFER, 0); in setupGraphics()
235 glBindFramebuffer(GL_FRAMEBUFFER, gFbo); in renderFrame()
259 glBindFramebuffer(GL_FRAMEBUFFER, 0); in renderFrame()
/frameworks/base/libs/hwui/
DBakedOpRenderer.cpp65 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in startRepaintLayer()
69 int status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in startRepaintLayer()
86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); in endLayer()
97 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in endLayer()
313 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in prepareRender()
DOpenGLReadback.cpp190 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in copyTextureInto()
/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp350 glBindFramebuffer(GL_FRAMEBUFFER, name);
351 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0);
353 *status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
359 glBindFramebuffer(GL_FRAMEBUFFER, 0);
/frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
Ddebug.h20 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); \
/frameworks/base/media/mca/effect/java/android/media/effect/
DEffectContext.java123 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mOldState[GL_STATE_FBO]); in restoreGLState()
/frameworks/base/libs/hwui/debug/
DNullGlesDriver.cpp141 case GL_FRAMEBUFFER: in glCheckFramebufferStatus_()
/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp147 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in bindFramebuffer()
200 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); in resumeFromFunctorInvoke()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java855 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBuffer[0]); in setRenderTarget()
858 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); in setRenderTarget()
873 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, in setRenderTarget()
882 int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); in checkFramebufferStatus()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java293 public static final int GL_FRAMEBUFFER = 0x8D40; field in GLES20
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if293 public static final int GL_FRAMEBUFFER = 0x8D40;
/frameworks/native/opengl/include/GLES2/
Dgl2.h352 #define GL_FRAMEBUFFER 0x8D40 macro
/frameworks/native/opengl/include/GLES3/
Dgl3.h352 #define GL_FRAMEBUFFER 0x8D40 macro
Dgl31.h352 #define GL_FRAMEBUFFER 0x8D40 macro
Dgl32.h352 #define GL_FRAMEBUFFER 0x8D40 macro
/frameworks/native/opengl/libs/
Denums.in417 GL_ENUM(0x8D40,GL_FRAMEBUFFER)
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19948 field public static final int GL_FRAMEBUFFER = 36160; // 0x8d40
/frameworks/base/api/
Dcurrent.txt28679 field public static final int GL_FRAMEBUFFER = 36160; // 0x8d40
Dsystem-current.txt31388 field public static final int GL_FRAMEBUFFER = 36160; // 0x8d40