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Searched refs:GL_SHADER_BINARY_FORMATS (Results 1 – 20 of 20) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
Dcommon.cpp282 case GL_SHADER_BINARY_FORMATS: in getNeededCount()
DGLES20Header.java-if285 public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
/frameworks/base/core/jni/
Dandroid_opengl_GLES10Ext.cpp308 case GL_SHADER_BINARY_FORMATS: in getNeededCount()
Dandroid_opengl_GLES31Ext.cpp307 case GL_SHADER_BINARY_FORMATS: in getNeededCount()
Dandroid_opengl_GLES32.cpp306 case GL_SHADER_BINARY_FORMATS: in getNeededCount()
Dandroid_opengl_GLES10.cpp308 case GL_SHADER_BINARY_FORMATS: in getNeededCount()
Dandroid_opengl_GLES11.cpp308 case GL_SHADER_BINARY_FORMATS: in getNeededCount()
Dandroid_opengl_GLES11Ext.cpp308 case GL_SHADER_BINARY_FORMATS: in getNeededCount()
Dandroid_opengl_GLES31.cpp306 case GL_SHADER_BINARY_FORMATS: in getNeededCount()
Dandroid_opengl_GLES30.cpp308 case GL_SHADER_BINARY_FORMATS: in getNeededCount()
Dandroid_opengl_GLES20.cpp308 case GL_SHADER_BINARY_FORMATS: in getNeededCount()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java285 public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8; field in GLES20
/frameworks/native/opengl/include/GLES2/
Dgl2.h344 #define GL_SHADER_BINARY_FORMATS 0x8DF8 macro
/frameworks/native/opengl/include/GLES3/
Dgl3.h344 #define GL_SHADER_BINARY_FORMATS 0x8DF8 macro
Dgl31.h344 #define GL_SHADER_BINARY_FORMATS 0x8DF8 macro
Dgl32.h344 #define GL_SHADER_BINARY_FORMATS 0x8DF8 macro
/frameworks/native/opengl/libs/
Denums.in409 GL_ENUM(0x8DF8,GL_SHADER_BINARY_FORMATS)
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20067 field public static final int GL_SHADER_BINARY_FORMATS = 36344; // 0x8df8
/frameworks/base/api/
Dcurrent.txt28798 field public static final int GL_SHADER_BINARY_FORMATS = 36344; // 0x8df8
Dsystem-current.txt31507 field public static final int GL_SHADER_BINARY_FORMATS = 36344; // 0x8df8