Searched refs:GlLayer (Results 1 – 19 of 19) sorted by relevance
/frameworks/base/libs/hwui/ |
D | GlLayer.cpp | 35 GlLayer::GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight, in GlLayer() function in android::uirenderer::GlLayer 45 GlLayer::~GlLayer() { in ~GlLayer() 54 void GlLayer::onGlContextLost() { in onGlContextLost() 58 void GlLayer::setRenderTarget(GLenum renderTarget) { in setRenderTarget() 70 void GlLayer::generateTexture() { in generateTexture()
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D | GlLayer.h | 32 class GlLayer : public Layer { 34 GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight, 36 virtual ~GlLayer();
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D | OpenGLReadback.h | 25 class GlLayer; variable 52 static bool copyLayerInto(renderthread::RenderThread& renderThread, GlLayer& layer,
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D | GlopBuilder.h | 31 class GlLayer; variable 75 GlopBuilder& setFillTextureLayer(GlLayer& layer, float alpha);
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D | DeferredLayerUpdater.cpp | 95 mSurfaceTexture->attachToContext(static_cast<GlLayer*>(mLayer)->getTextureId()); in apply() 102 static_cast<GlLayer*>(mLayer)->setRenderTarget(renderTarget); in apply()
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D | Caches.cpp | 174 const GlLayer* glLayer = static_cast<const GlLayer*>(layer); in dumpMemoryUsage()
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D | Texture.h | 196 friend class GlLayer;
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D | Android.mk | 80 GlLayer.cpp \
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D | OpenGLReadback.cpp | 271 GlLayer& layer, SkBitmap* bitmap) { in copyLayerInto()
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D | FrameBuilder.cpp | 792 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer()); in deferTextureLayerOp()
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D | BakedOpDispatcher.cpp | 766 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer()); in onTextureLayerOp()
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D | GlopBuilder.cpp | 444 GlopBuilder& GlopBuilder::setFillTextureLayer(GlLayer& layer, float alpha) { in setFillTextureLayer()
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/frameworks/base/libs/hwui/tests/unit/ |
D | DeferredLayerUpdaterTests.cpp | 35 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_TEST() 49 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_TEST() 56 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_TEST()
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D | FrameBuilderTests.cpp | 756 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_OPENGL_PIPELINE_TEST()
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | LayerDrawable.cpp | 45 GlLayer* glLayer = static_cast<GlLayer*>(layer); in DrawLayer()
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D | SkiaOpenGLPipeline.cpp | 141 GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, in createLayer()
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/frameworks/base/libs/hwui/renderthread/ |
D | OpenGLPipeline.cpp | 126 static_cast<GlLayer&>(*layer->backingLayer()), bitmap); in copyLayerInto() 131 GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, in createLayer()
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/frameworks/base/libs/hwui/tests/common/ |
D | TestUtils.cpp | 79 static_cast<GlLayer*>(layerUpdater->backingLayer())->setRenderTarget( in createTextureLayerUpdater()
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/frameworks/base/libs/hwui/renderstate/ |
D | RenderState.cpp | 66 static_cast<GlLayer*>(layer)->onGlContextLost(); in layerLostGlContext()
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