Searched refs:INPUT_EVENT_INJECTION_SUCCEEDED (Results 1 – 3 of 3) sorted by relevance
788 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); in dispatchKeyLocked()801 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { in dispatchKeyLocked()836 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED); in dispatchMotionLocked()861 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { in dispatchMotionLocked()1110 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; in findFocusedWindowTargetsLocked()1456 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; in findTouchedWindowTargetsLocked()2720 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED; in injectInputEvent()2741 if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED in injectInputEvent()2793 case INPUT_EVENT_INJECTION_SUCCEEDED: in setInjectionResultLocked()
51 INPUT_EVENT_INJECTION_SUCCEEDED = 0, enumerator
241 private static final int INPUT_EVENT_INJECTION_SUCCEEDED = 0; field in InputManagerService622 case INPUT_EVENT_INJECTION_SUCCEEDED: in injectInputEventInternal()