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Searched refs:InputTarget (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp793 Vector<InputTarget> inputTargets; in dispatchKeyLocked()
843 Vector<InputTarget> inputTargets; in dispatchMotionLocked()
922 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked()
932 const InputTarget& inputTarget = inputTargets.itemAt(i); in dispatchEventLocked()
1073 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { in findFocusedWindowTargetsLocked()
1112 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0), in findFocusedWindowTargetsLocked()
1130 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, in findTouchedWindowTargetsLocked()
1236 windowHandle, InputTarget::FLAG_DISPATCH_AS_OUTSIDE, BitSet32(0)); in findTouchedWindowTargetsLocked()
1264 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS; in findTouchedWindowTargetsLocked()
1266 targetFlags |= InputTarget::FLAG_SPLIT; in findTouchedWindowTargetsLocked()
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DInputDispatcher.h87 struct InputTarget { struct
560 return targetFlags & InputTarget::FLAG_FOREGROUND; in hasForegroundTarget()
564 return targetFlags & InputTarget::FLAG_SPLIT; in isSplit()
1011 const Vector<InputTarget>& inputTargets);
1043 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
1045 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1049 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
1050 void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
1070 EventEntry* eventEntry, const InputTarget* inputTarget);
1072 EventEntry* eventEntry, const InputTarget* inputTarget);
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