Searched refs:MINIMUM_GAIN_FACTOR (Results 1 – 4 of 4) sorted by relevance
39 public static final float MINIMUM_GAIN_FACTOR = 1.0f; field in LensShadingMap73 checkArrayElementsInRange(elements, MINIMUM_GAIN_FACTOR, Float.MAX_VALUE, "elements"); in LensShadingMap()
13107 field public static final float MINIMUM_GAIN_FACTOR = 1.0f;
15628 field public static final float MINIMUM_GAIN_FACTOR = 1.0f;
16420 field public static final float MINIMUM_GAIN_FACTOR = 1.0f;