Searched refs:MeshState (Results 1 – 6 of 6) sorted by relevance
23 MeshState::MeshState() in MeshState() function in android::uirenderer::MeshState57 MeshState::~MeshState() { in ~MeshState()65 void MeshState::dump() { in dump()78 void MeshState::bindMeshBuffer(GLuint buffer) { in bindMeshBuffer()88 void MeshState::unbindMeshBuffer() { in unbindMeshBuffer()92 void MeshState::genOrUpdateMeshBuffer(GLuint* buffer, GLsizeiptr size, in genOrUpdateMeshBuffer()101 void MeshState::updateMeshBufferSubData(GLuint buffer, GLintptr offset, in updateMeshBufferSubData()107 void MeshState::deleteMeshBuffer(GLuint buffer) { in deleteMeshBuffer()120 void MeshState::bindPositionVertexPointer(const GLvoid* vertices, GLsizei stride) { in bindPositionVertexPointer()131 void MeshState::bindTexCoordsVertexPointer(const GLvoid* vertices, GLsizei stride) { in bindTexCoordsVertexPointer()[all …]
53 class MeshState {58 ~MeshState();115 MeshState();
110 MeshState& meshState() { return *mMeshState; } in meshState()133 MeshState* mMeshState = nullptr;
52 mMeshState = new MeshState(); in onGLContextCreated()
27 RENDERTHREAD_OPENGL_PIPELINE_TEST(MeshState, genOrUpdate) { in RENDERTHREAD_OPENGL_PIPELINE_TEST() argument
33 renderstate/MeshState.cpp \