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Searched refs:MessageState (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/vr/libpdx_uds/
Dservice_endpoint.cpp34 struct MessageState { struct
206 void* Endpoint::AllocateMessageState() { return new MessageState; } in AllocateMessageState()
209 delete static_cast<MessageState*>(state); in FreeMessageState()
442 auto* state = static_cast<MessageState*>(message->GetState()); in PushChannel()
526 auto* state = static_cast<MessageState*>(message->GetState()); in ReceiveMessageForChannel()
610 auto* state = static_cast<MessageState*>(message->GetState()); in MessageReply()
644 auto* state = static_cast<MessageState*>(message->GetState()); in MessageReplyFd()
653 auto* state = static_cast<MessageState*>(message->GetState()); in MessageReplyChannelHandle()
662 auto* state = static_cast<MessageState*>(message->GetState()); in MessageReplyChannelHandle()
676 auto* state = static_cast<MessageState*>(message->GetState()); in ReadMessageData()
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