Searched refs:MessageState (Results 1 – 1 of 1) sorted by relevance
34 struct MessageState { struct206 void* Endpoint::AllocateMessageState() { return new MessageState; } in AllocateMessageState()209 delete static_cast<MessageState*>(state); in FreeMessageState()442 auto* state = static_cast<MessageState*>(message->GetState()); in PushChannel()526 auto* state = static_cast<MessageState*>(message->GetState()); in ReceiveMessageForChannel()610 auto* state = static_cast<MessageState*>(message->GetState()); in MessageReply()644 auto* state = static_cast<MessageState*>(message->GetState()); in MessageReplyFd()653 auto* state = static_cast<MessageState*>(message->GetState()); in MessageReplyChannelHandle()662 auto* state = static_cast<MessageState*>(message->GetState()); in MessageReplyChannelHandle()676 auto* state = static_cast<MessageState*>(message->GetState()); in ReadMessageData()[all …]