Searched refs:NUM_SECONDS (Results 1 – 5 of 5) sorted by relevance
29 #define NUM_SECONDS 5 macro39 const int loopsNeeded = NUM_SECONDS * displayRateHz; in main()61 printf("Sleep for %d seconds while audio record in a callback thread.\n", NUM_SECONDS); in main()96 printf("Sleep for %d seconds while audio records in a callback thread.\n", NUM_SECONDS); in main()
30 #define NUM_SECONDS 10 macro132 framesToRecord = actualSampleRate * NUM_SECONDS; in main()
30 #define NUM_SECONDS 5 macro76 printf("Sleep for %d seconds while audio plays in a callback thread.\n", NUM_SECONDS); in main()77 for (int second = 0; second < NUM_SECONDS; second++) in main()
28 #define NUM_SECONDS 20 macro154 framesToPlay = actualSampleRate * NUM_SECONDS; in main()
33 #define NUM_SECONDS 7 macro385 loopbackData.audioRecorder.allocate(NUM_SECONDS * SAMPLE_RATE); in main()494 sleep(NUM_SECONDS); in main()